xTr1m information 1333 glöps
- general:
- level: user
- personal:
- first name: Frank
- last name: Tovar
- portals:
- slengpung: pictures
- demozoo: profile
- cdcs:
- cdc #1: uncovering static by Fairlight [web] & Alcatraz [web]
- cdc #2: Gaia Machina by Approximate [web]
- cdc #3: fermi paradox by Mercury [web]
- cdc #4: What Are You Syncing About? by Ninjadev [web]
- cdc #5: Ephemeral by LJ & Puryx
bbs topics opened 22 topics
- An afterthought on intros depending on windows 8.1 (code)
- Direct3D shader compiler ships with Windows (code)
- Problem compiling 4k intro code in Visual Studio 2012 (code)
- Two-face Adok: an open reply to his blogpost (residue)
- Compressing large arrays of floating point data? (code)
- Demoscene music suggestions (music)
- ATI, glCompileShader and raymarching uber-shader (code)
- netpoet for breakfast (offtopic)
- winsxs and global assembly cache: relocation possible? (offtopic)
- Cameras: the smart way? (general)
- xTr1m is jarig (offtopic)
- Any sceners not in daycare? (residue)
- OpenGL 4.0 (general)
- Tuning HD performance (general)
- Way too deep (general)
- New highend GPU wanted. Now. Any suggestions? (general)
- copycat threads are the equivalent of putting glow and ribbons in your demo. (general)
- How AMD treats driver bug reports (general)
- Procedural Ambient (general)
- The time has come (general)
- Intros with source (general)
- ATI+OGL+Geometry Shaders (general)
account created on the 2008-01-05 02:57:15