fmd2 information 8 glöps
- general:
- level: user
- personal:
- first name: F.
- last name: M.
- game Amiga OCS/ECS JomanisFlyingSaxophone by The Rocks
- yes there was some small test-figure. I think I still have it somewehere... but the amiga500 sprite dimensions (if only 1 sprite is used) are better suited for a backlit saxophone I think...
- isokadded on the 2024-04-13 10:06:57
- game Amiga OCS/ECS JomanisFlyingSaxophone by The Rocks
- it has become the main version, screenshot changed
- isokadded on the 2024-01-13 17:56:04
- game Amiga OCS/ECS JomanisFlyingSaxophone by The Rocks
- here is a new experimental hi color hw scrolling version: https://franzmandl.de/jfs-experimental.zip
- isokadded on the 2024-01-11 16:54:39
- game Amiga OCS/ECS JomanisFlyingSaxophone by The Rocks
- (colors were patched a litte bit meanwhile)
- isokadded on the 2023-10-25 06:35:30
- game Amiga OCS/ECS JomanisFlyingSaxophone by The Rocks
- (by the way I just watched some of the demos you added or created.... (vangelis demo & paradise or something) .... I didn't know them by now but they seem like really serious amiga coder stuff... I guess the vangelis demo has also some color-cycling in itself... and the zoom rotating bars of the other demo are still a bit mysterous to me how to something like this with 7 Mhz)
- isokadded on the 2023-10-21 20:31:15
- game Amiga OCS/ECS JomanisFlyingSaxophone by The Rocks
- And yes it's perhaps constistent and different :-) perhaps mainly because most of the stuff was simply sketched on real paper and scanned with a normal paper scanner, so there is no map-scrolling algorithm and no "tiles" used like normally, its just big bitmaps dithered to only 1 bitplane (2 colors), and the objects that move in from the right also have no map they also come in with some random function wich mainly saved work & memory....
- isokadded on the 2023-10-21 13:32:28
- game Amiga OCS/ECS JomanisFlyingSaxophone by The Rocks
- sorry for my bad english undterstanding, but if you mean the sprites that the saxonphone pulls out: They are rather randomly moved or simply go up in the other mode & they flicker a little bit around since the amiga has only 8 hw sprites. So only 7 notes can be visible at same time (the 8. sprite is used for the saxophone-figure). All the rest is moved with the blitter. And some color cycling makes it "psychedelic" a little bit and also the fact that there is only 1 bitplane in memory wich is always shifted 1 pixel ond repeated in the other 4 bitplane slots of the 32 color mode of the amiga...
- isokadded on the 2023-10-21 13:00:52
- game Amiga OCS/ECS JomanisFlyingSaxophone by The Rocks
- well the gaphics design was adapted to run smooth & easily on a ~35 year old machine... everything should fit on one full amiga500 disc and the 2 music songs need a lot of disc space although they are already compressed somehow...
- isokadded on the 2023-10-17 22:16:04
- game Amiga OCS/ECS JomanisFlyingSaxophone by The Rocks
- I think you need the kickstart to run this smooth in UAE with A500 settings... or you tweak the UAE-Amiga-Processor to a faster one and so on...
- isokadded on the 2023-10-17 17:26:06
account created on the 2023-10-16 10:02:25