GRX information 51 glöps
- general:
- level: user
- personal:
- 4k Windows Code Is My Pron by Nuance [web]
- Really impressive effects
- rulezadded on the 2011-04-27 10:26:16
- demo Windows PC-05: Flux by Panda Cube [web]
- Thanks everyone, we are currently working on a post party release that will be released in the week of May 23rd.
- isokadded on the 2011-04-27 09:36:28
- demo Windows PC-04 Partycle by Panda Cube [web]
- Quote:
nice work.. netxt time, make the spotlight strength fade with distance..
All lights fade linear with distance. The lighting tech supports quadratic attentuation as well. - isokadded on the 2010-05-01 23:35:56
- demo Windows PC-04 Partycle by Panda Cube [web]
- Video is now available on YouTube: http://www.youtube.com/watch?v=6ZmMHzLAf_o
- rulezadded on the 2010-04-09 00:33:02
- demo Windows PC-03 ON/OFF by Panda Cube [web]
- The Redux version with greatly improved visuals is now availble on pouet.net... Check it out: http://www.pouet.net/prod.php?which=54664
- isokadded on the 2010-04-06 14:37:24
- demo Windows PC-03 ON/OFF by Panda Cube [web]
- "waiting for that."
The Redux version has been finished 5 weeks ago, but we were waiting for Breakpoint 2010 to show it on the Big Screen before releasing it to the net. I'm uploading the Redux version right now. Feel free to check it out and enjoy the changing banners in the loader :) - isokadded on the 2010-04-06 13:15:25
- demo Windows PC-03 ON/OFF by Panda Cube [web]
- Hi everyone. I would like to add that we're not done with this Demo yet. There will be a final release in 5-6 weeks that will make it look much better. After coding a brand new Framework I only had 2 weeks to finish up the Demo. I actually were finishing up the camera splines at Breakpoint on a borrowed Laptop as my Laptop can't run my Demo :( Also I would like to add that the DX10 was mainly choosen because of the Reactor effect at the end that can in its current state (wave simulation on ikosaeder geo sphere) not be coded on shader model 3. The whole demo was deliberately made in Black/White/Grey but of course the shader could be much nicer ;) Stay tuned for the final version...
- rulezadded on the 2009-04-14 14:08:18
account created on the 2009-04-14 14:02:00