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Sommerville by Nuance [web]

                                                                  DEMOLISHING
                                                                  THE   SCENE
                                                                  SINCE  1991
                             ÛÛÛÛ              ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
ÛÛÛÛÛÛ     ÛÛÛÛÛÛÛÛÛÛ       Û   ÛÛ    ÛÛÛÛÛÛ     Û      ÛÛÛÛ   ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
  ÛÛÛÛÛ    Û   ÛÛÛÛ            ÛÛÛ      ÛÛÛÛÛ    Û     ÛÛÛ       Û   ÛÛÛ    ÛÛ
  Û ÛÛÛÛÛÛ Û   ÛÛÛÛ          ÛÛ ÛÛ      Û ÛÛÛÛ   Û    ÛÛÛ            ÛÛÛÛÛÛ  Û
  Û  ÛÛÛ ÛÛÛ   ÛÛÛÛ  ÛÛÛ    ÛÛ  ÛÛ      Û  ÛÛÛÛÛÛÛ   ÛÛÛÛ  ÛÛÛÛ      ÛÛ   ÛÛ
  Û   ÛÛ  ÛÛ   ÛÛÛÛ    Û    ÛÛÛÛÛÛÛ     Û   ÛÛ  ÛÛ   ÛÛÛÛ ÛÛ  ÛÛ     ÛÛÛÛÛÛ
  Û    Û  ÛÛ   ÛÛÛÛ    Û   ÛÛ   ÛÛÛÛ    Û    Û  ÛÛ    ÛÛÛÛÛ    Û     ÛÛ
 ÛÛÛ      ÛÛ   ÛÛÛÛ    Û   Û     ÛÛÛÛ   Û       ÛÛ    ÛÛÛÛÛ      Û   ÛÛÛ  n8y Û
          ÛÛ    ÛÛÛ   ÛÛ ÛÛÛÛ     ÛÛÛÛ  Û       ÛÛÛ     ÛÛÛÛ   ÛÛ    ÛÛÛÛ    ÛÛ
         ÛÛÛÛ     ÛÛÛÛ ÛÛ        ÛÛÛÛÛÛÛÛÛ                ÛÛÛÛÛ        ÛÛÛÛÛÛÛÛ

								       presents

                                                          S O M M E R V I L L E
      released @ reViSi0N 22. - 25. april, 2011 (E)werk : saarbrücken : germany

C R E D I T S
code, textures, 3d modelling................................................PRO
music................................................................NOISEFEVER
3d moves, 3d modelling..................................................MARLITT
2d graphics, textures.....................................................RAVEN

                                                                      A B O U T
                                                        welcome to sommerville.
 enjoy the annual easter celebration together with us. there are strange things
 going on every year, but we all stare- we all watch- we all live- through that
                                                        and with that. forever.

N O T E S
capturing and processing of the animated model on top of the tower was done
with xbox360 kinect using our own tool, megadepth, as presented on tUM 2010.
if you want to try our depth video capture tool or have some questions
regarding kinect, drop me a note! the data directory contains processed 
particle animation data, have fun playing around with that!

                                                                R E Q U I R E S
    we have tested this demo successfully on ATI and INTEL systems, with recent
          RADEON and GTX/GeForce graphics boards. this demo requires at least a
   GeForce 8800 GTS and a fast dual core machine. please keep your settings low
           resolution in this case. good fullHD experience on GTX260 or better.
          it works under windows XP SP3, or 7 (SP1). untested on windows VISTA.

T O O L S + L I B S
used tools and external libs: visual C++ 2010 express, fMOD, openGL,
blender, photoshop, megadepth (by nuance).

                                                              G R E E T I N G S
      abyss - abyss connection - alcatraz - andromeda - atlantis - black maiden
         black monks - brainstorm - clrsrc - conspiracy - crest - division zero
       fairlight- fake - farbrausch - haujobb - higher lyrics - holon - kewlers
  limp ninja - marshals - metalvotze - mercury - mfx - neuro.concept - outracks
        padua - plastic - plush - razor 1911 - rebels - rgba - scarab - scoopex
              smash designs - speckdrumm - sqny - squoquo - still - stravaganza
           synesthetics - tbl - tggc - titan - traction - trsi - unik - vantage
	  
R E S P E C T S
revision - breakpoint - buenzli - the ultimate meeting - evoke - x

                                                                  C O N T A C T
                                                    mail: info@nuance-family.de
                                                   web: http://nuance-family.de
					      facebook: nuance demoscene family