Glitterati by Fairlight [web]
. . . . . ░ ( . ░ . ░ ) . ░ . . ) ░ . ░ ) ) . ( . . ░ ░ . . . . ( ( . ( . ░ . ) ░ . ░ ░ ) . ( . . ( . ░ .| ░ . . .| ░ ░ ) ( . . _____||___________ . _||_ / ). . .| ! ____|_ - _____) /_______ ) |____ _//_ ____||__________/ \_ _(_____/ _/ / /___)___|___ \_ /_ ) __________) - ) /____| )___________/ / ______(_|_____( __/_ _/ _______)_____| /_______\ )_____( /______\ \ /! / / / )_ _( )_____( )______| / /__ ____/ ``--------{ when dreams come true }-------------------|___( -//!ne7-- | / ! glitterati by fairlight pc 4k at assembly 2006 code, design, music by smash musical notes by reed contact: smaash@yahoo.com (yes, that is the correct address) uses crinkler. requires ps2.0, and d3dx_24.dll (for some font-mesh generation and math functions). needs a radeon 9700 or a geforce 6600 or better to run well. note, the precalc time is quite long (for the music). features realtime ambient occlusion. greets to fuzzion, who did an ambient occlusion-based 4k 2 weeks before we released this and totally stole our thunder. =) but hey, we do it realtime.
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