nanochess information 34 glöps
- general:
- level: user
- personal:
- first name: Oscar
- last name: Toledo
- 512b MS-Dos x86 Ray Tracer in 506 bytes
- For VirtualBox 7, in Configuration/Storage in the bottom there is a icon saying "Add controller", choose I82078 (floppy), then click "Add floppy drive", and select the boot sector as image (ray.img)
- isokadded on the 2024-04-13 17:39:21
- 512b MS-Dos x86 Ray Tracer in 506 bytes
- Quote:
Do the spheres come close.
Tried on Dosbbox-X for now, something is slowly moving but the spheres are far away and they never come close.
At thought that maybe it's something you control with keys and move camera close but no, it exits.
I have put cycles at very high like 500000. Or is it for some much higher cycles and eventually the spheres will come close?
The program runs continuously doing the animation. The video is recorded in real-time on my Macbook Air (core i3 1.1 ghz) running Virtualbox, it runs double speed when not recording the video with Quicktime.
But fortunately I have a Asus TUF F17 laptop (i5-11400) and I just tested with Dosbox-X and indeed it is incredibly slow. I only can suppose they are doing a full emulation so that's the cause for the slowness. BTW, the original Dosbox just crashes.
Your best shot is to install VirtualBox 7 (I just did it), create a Windows XP 32-bit machine (you don't need to install Windows XP nor a hard disk image), and add a floppy disk image with the boot sector. It runs excellent. - isokadded on the 2024-04-13 17:36:30
- 512b game MS-Dos bootRogue
- Thanks for your comments @utz! Yes, the monster are really peaceful, also don't pursue player, so you can "navigate" between them. The most easy change would be to put more monsters. Decreasing health as you walk would use at least 10 bytes more.
- rulezadded on the 2019-09-27 23:12:57
- 512b MS-Dos Invaders
- Also available as boot sector at https://github.com/nanochess/invaders/
- isokadded on the 2019-06-05 14:31:43
- 512b game MS-Dos F-Bird
- Thanks HellMood, this is my first submission, I just followed the indications when submitting, the download url says "important ! this has to be a link to a downloadable file..."
- isokadded on the 2017-06-07 01:08:09
- 512b game MS-Dos BootChess by Red Sector Inc. [web]
- Toledo Atomchess in 399 bytes (COM file), 408 if you want it bootable https://github.com/nanochess/Toledo-Atomchess, now in nasm syntax, optimization help from HellMood and qkumba.
- isokadded on the 2015-10-26 21:43:06
- 512b game MS-Dos BootChess by Red Sector Inc. [web]
- @baudsurfer so now your program only runs from a COM file.
Toledo Atomchess is now 446 bytes ;) and still boots from a floppy disk. http://nanochess.org/chess6.html
All four versions included in the ZIP file if anyone wants to see the process of optimization. - isokadded on the 2015-10-10 17:36:45
- 512b game MS-Dos BootChess by Red Sector Inc. [web]
- Quote:
nanochess: Kudos to you! Your program plays very much interesting chess than BootChess (it has even randomness to spice the game!). It is convenient that your program plays black and Bootchess white. We can confront them. ;]
@ham: Thanks. It would be interesting to see it. Edit: just I've seen the match ran by HellMood. :)
Quote:"Bootchess" wants to move Qe2 here (illegal). I would count that as win for black. "Nanochess" in response does a "nullmove" :D In the final position, Nanochess has a knight for a pawn, so it's clearly better. I don't know if i have the patience to play a whole tourney ^^
@HellMood: wow! that's cool :)
Quote:Nevertheless if I one insists on removing rank and file indexes BootChess becomes only 468 bytes (pic). The download archive and the .nfo were both updated with binaries and sourcode to reflect this added "feature" enabling 468 bytes.
@baudsurfer: With the extra space you can now solve the bug in Bootchess where it puts its own king in check, otherwise is pointless.
It will be interesting to see if you're able to fit it in less than 481 bytes. - isokadded on the 2015-01-31 16:00:16
- 512b game MS-Dos BootChess by Red Sector Inc. [web]
- I want to state clearly that I don't borrowed code from your chess program.
I would be ashamed of doing that. Anyone can verify it and compare sources side by side. You should be more careful before assuring that.
This is my original implementation based on Toledo Nanochess core plus my Picochess simplifications changed to a 0x88 implementation in order to use page-size optimizations.
The core searchs at 3-ply depth exploration and doesn't make illegal movements. - isokadded on the 2015-01-31 01:25:24
account created on the 2015-01-31 01:19:08