greggman information 8 glöps
- general:
- level: user
- personal:
- first name: Gregg
- last name: Tavares
- game Linux Windows MacOSX Intel Raspberry Pi SARS by hungrycat
- I LOLed
- isokadded on the 2020-05-01 11:54:58
- demo Windows JavaScript cathodoluminescence by mfx [web] & Holon [web]
- set your canvas element css to width: 100%; height: 100%; otherwise I get scrollbars on Windows
- isokadded on the 2020-04-15 06:10:53
- demo SEGA Genesis/Mega Drive The Spiral by Resistance [web]
- Amazing!
- rulezadded on the 2019-08-22 06:18:05
- demo JavaScript My god, it's full of sinus!
- So just for fun I hacked a quick greasemonkey script to patch the canvas to try to copy chrome's behavior for negative source values. It's here and the demo mostly works with it installed, at least it doesn't crash. There's a few letters missing here and there. I don't think my math is bad in this script so that must be some other area where the behavior between Chrome and FF are different.
- isokadded on the 2015-02-11 09:18:21
- demo JavaScript My god, it's full of sinus!
- This is awesome!
BTW it almost works on phones. The one issue, at least on iPhones, is that you can't start playing sounds from a webpage except in response to user input. Once you start them you can then do whatever you want but the first sound has to be made during an input event. This is to prevent random ads from making sounds on your phone if you don't interact with them
As for Firefox, I don't know if this is the only issue but you're calling canvasContext.drawImage with a negative values for sourceX and sourceY. Those should arguably fail in Chrome too but they aren't. - isokadded on the 2015-02-11 07:12:17
- 1k JavaScript ANDES by Ribbon [web]
- nm, I see the DL link. I just assumed it would be hosted somewhere.
- isokadded on the 2013-08-04 15:27:04
- 1k JavaScript ANDES by Ribbon [web]
- Where's a link to a live version?
- isokadded on the 2013-08-04 15:24:22
account created on the 2013-01-05 15:52:05