st0ff information 8 glöps
- general:
- level: user
- personal:
- first name: Stefan
- last name: Kaps
- demo C16/116/plus4 rocket science by Bauknecht [web] & The Electronic Knights
- great stuff, just imagine all the hard work it took to make this ...
- rulezadded on the 2014-08-11 11:31:26
- 64k Windows the timeless by Mercury [web]
- awesome code!
- rulezadded on the 2014-04-24 11:05:11
- wild Animation/Video Visual Approach to the Aesthetics of Sampling by JCO [web]
- Yeay, again a very nice composition, even with instruments like saw and tube :)
- rulezadded on the 2013-08-29 12:23:21
- 128b Commodore 64 VIC Traces
- so you read out $de00 -> the value read will be DATA.
Then you write DATA directly to the Volume register.
Finally you throw the MSB into the Carry, and DATA becomes DATA | 0x7f, which you then write into colram.
I kinda don't understand the sence of it ... but it looks weird enough ;)
Heul doch! - rulezadded on the 2009-02-07 18:42:48
- 4k Commodore 64 Artefacts by Plush [web]
- Way to go Gunnar & Alex, wundervoll!
- rulezadded on the 2006-04-16 21:18:48
- demo Commodore 64 Is God Real? by Neoplasia [web]
- Oswald: the tricks of the fire are:
1.) that this doesn't fit into mem if you completely hardcode it as speedcode
2.) that for the many calculations it has to do, we change the screen each frame and do not see any update-bugs, although it is calculated in two frames - isokadded on the 2004-08-19 22:30:43
- demo Commodore 64 Is God Real? by Neoplasia [web]
- not really ... if you looked at the code you'd know - and hit dogs start barking - guess that goes for both of us ;)
- isokadded on the 2004-08-17 22:12:08
- demo Commodore 64 Is God Real? by Neoplasia [web]
- well, and some ppl can only do code they already saw and reversely engineered. This is what really sucks - guess why npl never released and never will release a graham-scaler? Because we do code and some ppl can't think stuff like this up. And for the fire: dudes, before telling it ain't look cool, look at the code and try to understand - I doubt for some reason that any of you thumb-downers will be able to do it better ...
and not to forget: ninja can't see code, he only sees design - this thingy was about code tho - so as VisciD said: don't blame, beat! - isokadded on the 2004-08-17 21:07:55
- demo Commodore 64 Is God Real? by Neoplasia [web]
- shadez may not know, that these many overlays just take 5.12kB and that the fire is the fastest (faked - half framed - but who can see that???) of this resolution ever on C=64. It was c0ded in three weeks in summer '02 and all overlays were hand-huffman-packed. Maybe some ppl should start hitting the freeze-key before judging hardcore-hand-code like this ...
It was just released as a demo, as those 5.12kB could not at all be crunched smaller - we added the good old 'Felony'-music and the endscreen to make it some kind of demo.
And 4th place 4 something that should never be released ... well ... hmmm ...
St0fF / NPL - the creator of this shit ;)
- isokadded on the 2004-08-16 05:03:21
- demo Commodore 64 Hammarkullen by Afrika
- schrott! reverse engineered - no ideas - I don't think this is worth being mentioned at all ... no overlay, nothing that really sucks up mem and rtm ... bäh (i'm drunk)
- sucksadded on the 2004-08-04 03:50:16
account created on the 2003-01-09 09:25:28