nystep information 426 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: Lifeforce by Andromeda Software Development [web]
- cdc #2: Edge of Disgrace by Booze Design
- cdc #3: elevated by Rgba [web] & TBC
bbs posts 921 posts
- random assburger thread (general)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- So, are demos art? (general)
- Raymarching Beginners' Thread (code)
- Raymarching Beginners' Thread (code)
- So, are demos art? (general)
- So, are demos art? (general)
- So, are demos art? (general)
- So, are demos art? (general)
- CCCamp (offtopic)
- New rendering way? (code)
- Unbearable GLSL compile time! (code)
- Creating a texture larger than your video ram in OpenGL (code)
- Raymarching Toolbox Thread (code)
- Raymarching Toolbox Thread (code)
- Raymarching Toolbox Thread (code)
- Raymarching Toolbox Thread (code)
- So, are demos art? (general)
- So, are demos art? (general)
- So, are demos art? (general)
- Raymarching Toolbox Thread (code)
- a Symbol for Future (residue)
- Raymarching Beginners' Thread (code)
- Japan earthquake (offtopic)
- Japan earthquake (offtopic)
- Japan earthquake (offtopic)
- Japan earthquake (offtopic)
- So, what do distance field equations look like? And how do we solve them? (code)
- So, what do distance field equations look like? And how do we solve them? (code)
- So, what do distance field equations look like? And how do we solve them? (code)
- So, what do distance field equations look like? And how do we solve them? (code)
- So, what do distance field equations look like? And how do we solve them? (code)
- productivity tools (offtopic)
- So, what do distance field equations look like? And how do we solve them? (code)
- Assembly 2011 (parties)
- GeForce GTS 450 (offtopic)
- GeForce GTS 450 (offtopic)
- adaptative cpu usage throttling (general)
- z-transform (code)
- MAiN#5 DEMOPARTY - 1st to 3rd OCTOBER 2010 (parties)
- MAiN#5 DEMOPARTY - 1st to 3rd OCTOBER 2010 (parties)
- EMU 0404 PCIe: No sound in some demos (Elevated & Debris) (general)
- trick for 1k raymarchers :: lighting (code)
- GLSL arrays (code)
- GLSL arrays (code)
- GLSL arrays (code)
- Urgent help request from aspiring coder (general)
account created on the 2001-11-18 20:01:45