drpain information 33 glöps
- general:
- level: user
- personal:
- first name: Miquel
- last name: Barcelo
- demo Windows Planet Risk by Andromeda Software Development [web]
- This is the best demo I've seen (and heard) in quite a long time.
I like the music, I like the effects and I like the way all is put together.
It's a pity I can't enjoy it at home due the PS stuff, but I feel like using high end hardware is more than justified in this prod.
Congrats! - rulezadded on the 2004-08-11 17:02:02
- 4k Windows Micropolis by TBC & Mainloop [web]
- Mmmm. Nice tool for color choosing.
Finally I will be able to get rid of these pedant "dezigners" while not using "coder" colors
XDDDDDDDDDDDDDDD - isokadded on the 2004-08-11 11:41:15
- 4k Windows Micropolis by TBC & Mainloop [web]
- Wow. Nice models, the city looks nice but the robot is impressive. You have cubes which can beat our cubes ;).
Really nice work - rulezadded on the 2004-08-10 00:31:30
- 4k Windows frogzilla by Fuzzion [web]
- blala: when I said we don't use offscreen buffers I was talking about pbuffers.
plek: I have flames that can beat your flames ;P
maali: read the .nfo and the previous comments here
bye
- isokadded on the 2004-08-04 08:42:54
- 4k Windows frogzilla by Fuzzion [web]
- I only would like to point that we don't use offscreen buffers, too many calls in OGL for a 4k.
The (maybe lame) glow we use is based on hardware automatic mipmap generation, which is quite fast and small in size, but it is fucked on ATI drivers.
I don't want to discuss which method looks better or is faster, I never had the intention to make "the ultimate glow in 4k"
- isokadded on the 2004-08-03 21:11:54
- 4k Windows frogzilla by Fuzzion [web]
- The main reason of the low framerate is the enormous number of polygons that the city has.
The geometry and animation for each building is code-generated trying to keep the code as small as possible, instead of creating an optimal vertexs / polygons count. And DLOD didn't fit in also. The same applies for the cars.
Finally, you have to render the city twice to get the nice glow effect and this really hurts.
We are trying to make this move faster, but the problem is fit it in 4k :P. - isokadded on the 2004-08-03 16:53:25
- 4k Windows frogzilla by Fuzzion [web]
- It uses the GL_FROG primitive that is only implemented on the newest windows and graphic drivers updates
- isokadded on the 2004-07-28 21:12:07
- demo Windows r08080 by xplsv [web] & Stravaganza [web]
- I choose hate :P
Maybe was just my imagination, but at BP democompo it looked like it was cut before ending so I don't know if it evolves to some interesting at the end.
Sorry, but I feel I couldn't survive watching this prod again to check this. - sucksadded on the 2004-04-16 15:54:22
- 64k MS-Dos Da Cube 2 by Savage [web]
- You can find the final linux / win32 version of this intro here
- isokadded on the 2003-03-28 16:26:32
- 64k Windows dacube 2 final 2003 by Fuzzion [web]
- It's really nice that this prod still likes to people, specially for the ones that never had the possibility to see the original. Great job guys!
- rulezadded on the 2003-03-28 16:22:08
account created on the 2001-08-02 17:34:00