Zonkham information 87 glöps
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- demo Commodore 64 Cycle by Booze Design
- Ace
- rulezadded on the 2007-08-23 12:43:03
- demo Commodore 64 +H2K by Plush [web]
- Yup.
- rulezadded on the 2007-08-23 11:48:28
- demo Commodore 64 So-Phisticated 3 by Blackmail & 20th Century Composers & Inorix
- FLI ofcourse, nowadays everybody on C64 uses it but somebody had to invent it first :)
- rulezadded on the 2007-08-23 11:46:54
- demo Commodore 64 Variable Screen Positioning (VSP) by The Mean Team
- Thumbs up for being the first.
- rulezadded on the 2007-08-23 11:42:22
- demo Commodore 64 WCC Border Demo by West Coast Crackers
- @Zweckie: Flash/FCG was first with upper/lower border. 1001 Crew was first with sideborder.
- isokadded on the 2007-08-23 11:41:21
- demo Commodore 64 Elysion by Origo Dreamline
- First true trackmo on C64, the rest of the C64 scene needed 2-3 years to catch up with this demo.
- rulezadded on the 2007-08-23 11:37:24
- demo Commodore 64 partysqueezer by Rawhead
- Probably the first $D011 magic on C64.
- rulezadded on the 2007-08-23 11:34:40
- demo Commodore 64 empirion by Bauknecht [web]
- @muguk? 20 years? The C64 is 25 years already :)
Oh and thumbs up ofcourse for the ideas in this production. - rulezadded on the 2007-08-15 14:54:20
- demo Atari XL/XE numen by Taquart
- ???
Whatever. - isokadded on the 2007-06-20 22:50:25
- demo Atari XL/XE numen by Taquart
- It has always annoyed me to death that I own three different A8 computers but cannot watch any demos after 1995. A demo should work on the standard hardware, and sorry: Standard is NOT what a few members of the demo scene have. On C64 any gamer can take his 1983 C64 from the basement and start watching demos, or anyone can buy any C64 from eBay and do it. But on A8 this is not possible. The scene cripples itself down to the core scene members by requiring wild hacked hardware addons. And no, desoldering of the original DRAMs, ordering some weirdo homebrew RAM expansion from poland and soldering it into your computer is not "highest flexibility on RAM expansion right from the beginning". On C64 you simply plug your original Commodore RAM expansion to the expansion port and have your +128, +256 or +512k.
twh wrote: "atari itself released a 128k XE (the 130XE)"
Yes sure, and Commodore released the C128. Do C64 demos require 128k now? No.
twh wrote: "Not a single effect needs an upgraded Atari by itself"
The music needs it, and the "demo flow". That's actually two very important things in a demo. Easily as important as the effects themselves.
I know that loading with music is quite troublesome for the coder and the guy who's doing the music since only 2 channels are useable during loading, but that is the restriction of the A8 and you have to live with it. At the moment it's more like "we don't actually like the original A8 hardware, so we modify it until we like it".
twh wrote: "I'd be interested to know how much of this demo a C64 could do"
Like Oswald said: Everything but slower. This demo is an A8 demo, don't expect it to work as good on C64. This is also the reason why nobody has ported it to C64 yet. It would only show the weaknesses of the C64 and none of it's strengths, and the people at AtariAge most certainly would use the port to bash the C64 :D . There's also a number of C64 demos which wouldn't port good to A8 :)
Anyway, apart from this discussion still thumb up for the demo itself. - rulezadded on the 2007-06-20 13:46:27
account created on the 2006-06-23 22:28:03