Dane information 58 glöps
- general:
- level: user
- personal:
- first name: Stellan
- last name: Andersson
- portals:
- csdb: profile
- demo Commodore 64 My Beauty by Fairlight [web]
- Hehe, can't wait to do another coop-demo with the master of storytelling.
- rulezadded on the 2008-10-27 11:50:59
- demo Commodore 64 Natural Wonders 2 by Oxyron [web]
- Some fresh ideas. especially transition screens. I didn't look as nice at home as I thought it did on the bigscreen, but maybe I have to booze up a bit more before watching it!
- rulezadded on the 2008-10-27 11:50:16
- demo Commodore 64 Pearls for Pigs by Xenon
- I'm really happy for WVL that he finally got round to finish this. The use of gfx is very nice, but the music was lacking some things for me.
- rulezadded on the 2008-10-27 11:48:44
- demo Commodore 64 Amplifire by Horizon & Instinct
- My stomach twisted a few times when Jackasser showed me the demo before the compo. It's a shame that it didn't place higher, since the screens (and outstanding graphics) look so fresh. Looking forward to the next one!
- rulezadded on the 2008-10-27 11:47:30
- dentro Atari ST Happy Bear by The Ultra Crew [web]
- This fucking rocked the compo.
- rulezadded on the 2007-07-30 22:02:44
- demo Commodore 64 Desert Dream by Resource [web] & Chorus
- Thank you Clarence for a more mature reply. Looking forward to see the next thing from you.
- isokadded on the 2007-04-14 17:49:17
- demo Commodore 64 Desert Dream by Resource [web] & Chorus
- Interpret is as you like, Oswald. But what I find sad is that an Amiga remake is getting halied as the second coming of Christ, which indirectly states there is no value in trying to come up with something original for the c64.
- isokadded on the 2007-04-14 14:39:31
- demo Commodore 64 Desert Dream by Resource [web] & Chorus
- Oswald, you're clearly in the mood of a five year old child so I'll let you be. If you can't acknowledge the fact that putting an x-rotator in the sideborder is cooler than switching DD00 once per frame (instead of having the double height of gfx of course) then there's no point.
You're not responding to the point we're trying to make concerning how much cooler an original demo would have been. That's a shame. - isokadded on the 2007-04-14 09:55:24
- demo Commodore 64 Desert Dream by Resource [web] & Chorus
- FTW Oswald, you missed the mark completely. Game Over even has 8 lines higher chessboard and switches d021 every line. And as for the Soul effect your screenshot kind of misses out on the fact that it's in all borders while yours is not. Hollowman's comment about feeling these effects having been made faster or better-looking elsewhere is pretty valid to me. However, Jackasser is totally right. I'm not saying you lack skill, but that I would have liked to see an original production instead. But sure, keep posting screenshots.
- isokadded on the 2007-04-14 00:45:30
- demo Commodore 64 Desert Dream by Resource [web] & Chorus
- Off the top of my head...chessboard fpp wobbler in Game Over, x-rotator at the end of Soul (and various demos for higher res), zoomscroller from +h2k are a few examples of what Hollowman means...effects that were either faster or in better resolution. Right?
- isokadded on the 2007-04-13 11:59:30
account created on the 2003-03-03 23:08:52