_-_-__ information 741 glöps
- general:
- level: user
- personal:
- cdcs:
- cdc #1: hello:FRIEND by Fairlight [web]
- cdc #2: Beyond the walls of Eryx by Andromeda Software Development [web]
- cdc #3: Metamorphosis by Andromeda Software Development [web]
- 64k MS-Dos Rubicon 2 by Suburban
- This one's actually pretty smooth! I just found it on an old HDD :)
- isokadded on the 2022-10-12 21:53:52
- demo MS-Dos/gus x14 by orange
- I was struggling to have this running on an old DOS machine, and found out that it will not run on my machine when on a D: partition. It does with the same config when copied on the C:
- isokadded on the 2022-10-11 22:16:53
- demo MS-Dos roger superstar by Replay
- (I was listening to my MD-Appelsap CD a minute ago)
- isokadded on the 2022-09-12 15:27:57
- demo MS-Dos roger superstar by Replay
- One of my favorite soundtracks ever :)
- rulezadded on the 2022-09-12 15:26:42
- 4k Playstation Portable The Space Between Our Ears by Rebels & Neural [web]
- Nice colors! No audio is normal? I'm running it on a PSP-1000
- isokadded on the 2022-08-11 14:27:29
- demo JavaScript YAS Brouhaha by mikucom
- I really dig the soundtrack, my favorite so far by kaneel.
As for the visuals, the 90s references worked really well. I dug the colorful spike/viruses thinggies appearing after the greetings part, it felt fresh. I guess the overall feeling is a bit static and nostalgic, which may or may not work in its favor. - isokadded on the 2022-08-11 00:49:09
- demo JavaScript romcom by mikucom
- it’s more period authentic with the wrong katakana :)
- isokadded on the 2022-04-18 10:22:01
- game Commodore 64 GøbLiИ preview by Pond [web]
- Myself I've never coded such 2d single-screen platformer, and I definitely respect the amount of work it is already :) I was really hoping my comment would be taken positively, because I certainly meant as encouragement / info!
- isokadded on the 2021-12-28 15:04:31
- game Commodore 64 GøbLiИ preview by Pond [web]
- The graphics are really nice!
- isokadded on the 2021-12-27 11:17:09
- game Commodore 64 GøbLiИ preview by Pond [web]
- I found it a bit hard!
Control wise, I wish I could jump straight onto a ladder (I have the impression I can't right now)
Also I wonder if I shouldn't get a hit-invincibility + getting bumped away from an enemy instead of my life being depleted quickly the longer I stay on an enemy? This would make the enemies feel like they have a body inhabiting the world more, right now they seem like transparent life-sucking ghosts (maybe they are?)
There were so many potatoes on the first level I did not realize those were the trinkets I meant to collect. It also made me feel bad about leaving some here and there by accident since it's easy while jumping to leave one or the other. Also it wasn't clear at first that there was a potato count to reach (rather than having to collect them all?)
I wish the first few levels gave me a bit of an easier time, for instance by making the little enemies move timings more forgiving, so that I don't have to wait for them to move back and forth.. I guess I would expect the first level to be "speedrunnable" by just reacting + jumping ; maybe that's not the intent and you intentionally want me to learn how to wait? - isokadded on the 2021-12-27 11:16:57
account created on the 2000-07-19 10:49:38