archee information 192 glöps
- general:
- level: user
- personal:
- first name: Peter
- last name: Soltész
- demo Windows PILEDRIVER by Ümlaüt Design [web]
- Great music with great sync, I enjoyed it. Somebody please make demos with RTX raytracing or any other technique for more realistic bumpy or fuzzy reflections.
- rulezadded on the 2019-09-25 14:40:21
- demo Windows Rainbow Clash: Up by United Force [web] & Digital Dynamite [web]
- srand (time(NULL));
// ... main loop ...
if ( rand()==666 ) { int *ptr = 0; *ptr=0; }; // winner code by BoyC - rulezadded on the 2019-09-15 15:38:42
- 4k Windows Night Mist by NuSan
- I like the idea of seeing the same effect in the shader showdown and in compo(s). Thx Musan for the great entertainment.
- rulezadded on the 2019-04-23 16:03:23
- demo Windows Believe Me, It All Has a Meaning by United Force [web] & Digital Dynamite [web]
- This was very demoish. Stuff was actually moving unlike in Along for the Trip. The flowers at the end are appealing to female voters, but they are a minority in a scene party. Maybe a tanks and guns theme would work better?
- rulezadded on the 2018-09-10 19:58:16
- 4k Windows Luxo Jr. 4k by Tifeco
- action and story = rulez
I missed lights emission from the spot lamps. - rulezadded on the 2018-09-09 19:02:30
- demo Windows Openoids by Archee [web]
- This was my last gameplay style demo.
I have entirily new things in mind for next releases.
I thought, this was better than not releasing anything until new tech is not available.
I never said, demos need physics, but they need something moving or happening. Most of CG powered movies don't use physics, but there are actions.
At least show that your shadow maps are not baked. - isokadded on the 2018-09-09 18:26:59
- demo Windows Along For The Ride by Ümlaüt Design [web]
- In the 90s the earliest 3D demos were just camera flights showing a few 3DSmax scenes with nothing moving. Today it's the same but with less camera displacement: graphics compo entries packed in a demo. A demo needs not to use physics, but stuff can move like they do in Fulcrum by Matrix or any CG enabled movies.
(the only moving objects was the cleaning robot, but it was behind heads of audience. You have to party code your camera view points when you see the big screen) - isokadded on the 2018-09-09 13:38:20
- 4k MS-Dos Omniscent by Sanction [web]
- It was faster than the original's rendering written in Watcom C++, with just the rasterline being in assembly. I'm trying to imagine the face of the developers back then.
- isokadded on the 2018-08-31 12:38:19
- demo Windows foo2 island by Archee [web]
- Quote:
the timing must be waiting for each frame to draw or something because the music ended nearly a minute before the demo did.
Can't skip physics frames to catch up with the music. You need a fast CPU for this one. (some other prods use GPU physics) - isokadded on the 2017-09-15 19:43:13
- 4k Windows AGrass by Rescue Rangers
- Én is úgy tanultam kódolni, hogy disasmoltam játékokat a 90es években.
Pl innen volt meg a VESA 1024x768 beváltás.
Ezek szerint ti még mindig a tanulási fázisban vagytok, mert különben inkább remake-eltétek volna a nulláról kódrip helyett :) - rulezadded on the 2017-09-13 15:05:42
account created on the 2006-02-22 15:21:05