troed information 30 glöps
- general:
- level: user
- personal:
- demo Atari STe The Coders' Guide To The Demoscene by Acid Team [web] & Jakub Husak
- Quote:
The STNICCC 2000 demo by Oxygene has been already mentioned and I can again only laugh when giving "We Were At" as the prime example how to do demos without obvious precalcs
Being one of the grumpy old sceners who've had opinions I've given this a _lot_ of thought the last few days. gwEm asked me on #atariscne exactly what I would say makes the difference between "ok cheating" and "just playing back a stream of data".
I ended up with "demo must be able to run off floppy". This fits well with the historical limits we had - and it's easy to limit to 1MB or 4MB RAM in compo rules setting even further limits on how much we can precalc.
It also sets a limit on how quickly you can load precalc into RAM, which means you still have to do the classic "hide your precalc/load in other effects" - or suffer the wrath of the voters having to sit and wait for several minutes.
But I don't set any rules, so this is just one of many opinions of course.
I want to clarify something in my original comment though: I really like this production - I've watched it several times. I just didn't think it's fair for it to compete in the same category as more traditionally produced demos where precalc time is hidden etc. Absolutely no shade on the crew - that's a compo organizer decision. - rulezadded on the 2024-08-28 16:31:58
- 4k Atari STe 4k-Tribute by Oxygene [web]
- Please blog about it Leonard! The one bitplane being needed since they cross that often? Thinking about SYNC's SoWatt-screen also doing "finite sprites".
Very nice and impressive screen. - rulezadded on the 2024-08-28 12:34:01
- demo Atari ST Scatman John by Caulky and the Nutmeg Mine
- I have questions.
The .nfo says the demo needs an ST with 8MB of ST-RAM. That doesn't exist.
Is the .nfo a joke or did the rules for the compo not include that entries actually hard to work on real machines? Was it shown during the compo? - isokadded on the 2024-08-28 12:28:37
- demo Atari STe Time by Bitbendaz
- The clear compo winner! Very well done!
- rulezadded on the 2024-08-26 14:46:34
- demo Atari STe The Coders' Guide To The Demoscene by Acid Team [web] & Jakub Husak
- This prod was clearly in the wrong category. Nice entry for a wild compo, but with absolutely everything being precalc I can't really consider it an actual demo in a compo setting.
(3D in fullscreen is easy when there's no actual 3D - and while I applaud any trick fooling coders into not understanding how something's done - just streaming megabytes of precalc from HD isn't that) - isokadded on the 2024-08-26 14:24:52
- 64k Atari ST Ika I Compofylla (party ver.) by Newline
- I don't ever comment on pouet
But I do now. This is absolutely awesome! Great work tIn - this is hardcore hardware exploitation!
*impressed* - rulezadded on the 2024-07-07 18:32:08
- 64k Atari ST Edtro by Spice Boys [web]
- I laughed out load at the event ;)
/edtro - rulezadded on the 2022-08-14 16:20:45
- 4k Atari STe 4k-Memories by Oxygene [web] & Overlanders [web]
- Beautiful - perfect walk down RAM lane!
- rulezadded on the 2022-04-17 22:26:42
- demo Atari STe The (fucking) (complex) Art of Profanity by SMFX & Dead Hackers Society [web]
- Absolutely intense. Awesome stuff!
- rulezadded on the 2022-04-03 10:48:34
- 32b Atari ST Colorful Boxes by Unlimited Matricks
- A 16 bit computer can't win a 32 byte sizecoding compo against 8 bits. Unless it's Gunstick coding. Amazing stuff!
- rulezadded on the 2022-02-16 09:35:43
account created on the 2012-04-30 00:03:28