Dearest lazy-pouet, projection matrix and w
category: code [glöplog]
Do you know how the perspective correct projection matrix transforms w?
*google* *paper*
is it -z?
is it -z?
it is -z. Thank you pouet. you've been kind
it's always a pleasure!
you're welcome!
Well you've come
Damn I'm awesome.
If you are looking for more information - here some buzzwords:
Homogeneous coordinates, perspective division, perspective transform.
And here from Jim Blinn's Corner - [...] The Homogeneous Perspective Transform.
Homogeneous coordinates, perspective division, perspective transform.
And here from Jim Blinn's Corner - [...] The Homogeneous Perspective Transform.
pouet.net - there pouetians help themselves! \o/
If there is one single thing in 3d graphics programming that I will never remember is the all the diffrent coordinates systems... I had to Google it every single time I have ever used it