Valve's D3D to GL
category: code [glöplog]
Just read on slashdot valve made their Direct3D to OpenGL abstraction layer open source.
https://github.com/ValveSoftware/ToGL
Might be useful for some folks here...
Any thoughts?
https://github.com/ValveSoftware/ToGL
Might be useful for some folks here...
Any thoughts?
AFAIK, some of this has been in the Steamworks SDK for a while now; I dunno if anything really made use of it.
I just browsed through that quickly... but I got the impression that tons of stuff is missing... The most useful part seems to be the D3D bytecode-to-GLSL converter?