Imphobia #12 for Windows?
category: offtopic [glöplog]
I know there will again be a lot of flames in response to this posting, so I will post this without reading the replies, just in order to make my thoughts public...
When I read Imphobia #12 the first time many years ago, I really loved the atmosphere created by the music and the graphics combined. Now on modern PCs, it is still possible to listen to the music, but the graphics of the magazine aren't displayed correctly. This is due to some coding tricks that were used in the magazine engine. For example, it uses screen mode 12h (640x480x16) and with a trick manages to display 48 colours at once instead of just 16. This trick is currently not supported by DOSBox, which is necessary to run the magazine under Windows 7 (as well as XP and Vista).
Wouldn't somebody be willing to code a Windows based engine for Imphobia #12 that looks like the original? I thought about doing it myself, but the data file is too cryptic for me; of course an option would be to contact the original coder (Wizard) and ask him for decryption routines, but I don't want to bother him, maybe he is busy or does not have these routines any more. OK, I realize that without decryption routines, probably nobody will be able to port the magazine to Windows, so maybe I shouldn't have started this thread anyway.
When I read Imphobia #12 the first time many years ago, I really loved the atmosphere created by the music and the graphics combined. Now on modern PCs, it is still possible to listen to the music, but the graphics of the magazine aren't displayed correctly. This is due to some coding tricks that were used in the magazine engine. For example, it uses screen mode 12h (640x480x16) and with a trick manages to display 48 colours at once instead of just 16. This trick is currently not supported by DOSBox, which is necessary to run the magazine under Windows 7 (as well as XP and Vista).
Wouldn't somebody be willing to code a Windows based engine for Imphobia #12 that looks like the original? I thought about doing it myself, but the data file is too cryptic for me; of course an option would be to contact the original coder (Wizard) and ask him for decryption routines, but I don't want to bother him, maybe he is busy or does not have these routines any more. OK, I realize that without decryption routines, probably nobody will be able to port the magazine to Windows, so maybe I shouldn't have started this thread anyway.
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Wouldn't somebody be willing to code a Windows based engine
Any day as long as Darkness uses it for Imphobia 13 :)
I'll try to reply even if you might not read and later might sent the answer to your email.
In the dosbox settings there is a line:
machine=some graphics card setting, there might be svga_s3 there right now or something else
If you change this to machine=vgaonly it works like a charm. I don't know which version of dosbox do you have, but this is a recent more compatible vga mode that makes it possible now to watch stuff correctly that use hardware vga tricks that need more accurate syncing. It works greatly in most other tricky demos too!
In the dosbox settings there is a line:
machine=some graphics card setting, there might be svga_s3 there right now or something else
If you change this to machine=vgaonly it works like a charm. I don't know which version of dosbox do you have, but this is a recent more compatible vga mode that makes it possible now to watch stuff correctly that use hardware vga tricks that need more accurate syncing. It works greatly in most other tricky demos too!
ah, thanks for that tip, optimus. kukoo2 now looks fine too ;)
does the coppereffects work as well?
there's still a minor bug in fc-panic's scroller part (dosbox screws that part up bigtime with svga_s3 ;) ) but yaay. i think i'll just keep this setting as default :)
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the data file is too cryptic for me
Are you serious?
I decoded it by looking at it it for less than 3 minutes - because it's a fucking Caesar cypher.
What was the point of "encoding" it then? Might as well go with ROT26. ;)
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What was the point of "encoding" it then?
Obviously it still keeps some people from hacking around in the file. :)
Mensa protection.
It looks like the words are scrambled a bit too.. try reading straight from the data file and it won't make much sense. It's like it skips around every sentence or so.
phoenix: no, it's just stored in a per-row-per-page manner, i.e. each article is one big screen stored per-row.
Oh right, forgot about the two-column thing.
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I decoded it by looking at it it for less than 3 minutes - because it's a fucking Caesar cypher.
Look! Gargaj was friendly and solved it for you Now brush up your compiler, Adok ;)
He even made a tool for you! :D
(FWIW, I think this is an interesting and a worthwhile project and it would be a great way to preserve a lot of scene history for future generations)
Instant Mensa membership withdrawal.
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ah, thanks for that tip, optimus. kukoo2 now looks fine too ;)
Glad to be of such an assistant :)
More hw heavy demos that one could try. I think most of them worked last time i tried.
http://pouet.net/prod.php?which=2519
http://pouet.net/prod.php?which=2048
http://pouet.net/prod.php?which=3544
optimus: thx for the tip indeed!
That is actually a pretty fucking awesome thing.
@Gargaj: OMG, Im loling inside and I cant stop *ROTFLOL*
Spent some time on this again...Listening to the nice F4 music in issue 12. Beginning reminds me of Terminator theme.
Traveling in my past.
Thanks.
Thanks.