Amiga CD32
category: offtopic [glöplog]
cant remember exactly on which cu amiga it was but...
i found it on the web:
http://www.youtube.com/watch?v=vfVceO1l4s8
making of and visit at DID (best game studio ever) and they show the intro.
i found it on the web:
http://www.youtube.com/watch?v=vfVceO1l4s8
making of and visit at DID (best game studio ever) and they show the intro.
xeNusion: cool, thx!
Inferno is unreleased on Amiga CD32: http://hol.abime.net/4219
The CU Amiga cover discs(called Super CD-ROM #) only started in 1996, and the closest thing i found was that TFX was on one of the CDs. Looking at the hol entry above i certainly remember that intro movie from somewhere though.
@Krabob: That's interesting. I didn't know about that copyright issue, I thought it was released in the US as well! Could you tell me where to read more on this, please?
http://www.floodgap.com/retrobits/ckb/secret/history.html
Some googling says that Cadtrak had a software patent for drawing cursors using XOR and sued different companies over that
Quote:
In 1993, the final insult arrived in the form of the infamous Cadtrak lawsuit, brought against multiple computer companies for copyright infringement on their hardware bitmap manipulation technology. Commodore, fighting their lost judgment and refusing to pay, was prohibited from importing their units into the USA and thus forced the company into Bahamian courts for bankruptcy proceedings while top executives continued to feast upon multimillion-dollar salaries.
Some googling says that Cadtrak had a software patent for drawing cursors using XOR and sued different companies over that
Long dead thread revival!
Something just reminded me about the CD32 (I had one, ended up using upside down as a lap-friendly mousemat for my PC before it got stolen.. while the brand new PC next to it was left alone.. *phew*)
And now I'm wondering, were there any demos for it? I guess deving on it would have been tough back then, but with the video decoder and c2p chip it sounds like a pretty cool platform.
Was it? Or did the additional chips suck? Anyone here worked on one? :)
Something just reminded me about the CD32 (I had one, ended up using upside down as a lap-friendly mousemat for my PC before it got stolen.. while the brand new PC next to it was left alone.. *phew*)
And now I'm wondering, were there any demos for it? I guess deving on it would have been tough back then, but with the video decoder and c2p chip it sounds like a pretty cool platform.
Was it? Or did the additional chips suck? Anyone here worked on one? :)
Oh yeah, Bubba'n'Stix CD32. There are 2-3 seriously great tunes in the soundtrack, with pretty amazing production. I still have that in my mp3 collection :D
Back 2 Roots has a bunch of CD32 games available, altho no Inferno obviously.
http://www.back2roots.org/CDs/Games/
I read that the rolling demo for Inferno was on the game disc for "Sleepwalker" so it might be worth looking for that, it's deffo on youtube too :)
http://www.back2roots.org/CDs/Games/
I read that the rolling demo for Inferno was on the game disc for "Sleepwalker" so it might be worth looking for that, it's deffo on youtube too :)
There is *no* CD32 specific demo, even if you may run A500/A1200 stuffs on it.
I seriously considered making a CD32 demo some years ago, but my interest felt down. I thought using a whole CD for some kind of vectorized animation "like state of the art" by streaming a special vectorized format from the CD could be a good idea. ... (I was not interested by the akiko chip, but it can be interesting)
For the rest, the "Amiga developer CD" has all the CD32 specific SDK and technical informations (also for CDTV, which was the cd32 of the A500):
http://www.vesalia.de/e_developer2.htm
I seriously considered making a CD32 demo some years ago, but my interest felt down. I thought using a whole CD for some kind of vectorized animation "like state of the art" by streaming a special vectorized format from the CD could be a good idea. ... (I was not interested by the akiko chip, but it can be interesting)
For the rest, the "Amiga developer CD" has all the CD32 specific SDK and technical informations (also for CDTV, which was the cd32 of the A500):
http://www.vesalia.de/e_developer2.htm
... there follow an uncontrollable urge for posting a CDTV image... because it's beautiful
It really is.
A bit off topic, but seeing all these games I came to think about something I played ages ago:
* It's a doomish game but iirc you could look up and down.
* Very fast on an A1200/030.
* Sounds weird, but I think it had Jester's "Stardust Memories" playing as background music.
* Only 1, yellowish map?
Any ideas wth it was?
* It's a doomish game but iirc you could look up and down.
* Very fast on an A1200/030.
* Sounds weird, but I think it had Jester's "Stardust Memories" playing as background music.
* Only 1, yellowish map?
Any ideas wth it was?
I thought the problem with making a demo for the CD32 is that even with the interesting Akiko it still has no fast mem so the c2p-thing is not really usable? Something like that?
Still have my cd32, not been powered on in ten or more years though!
Have a stack of cover cd's, plus
James pond ii : Robocod aga http://www.amigacd32.com/games/gamepage.php?ID=1074&submitButtonName=Submit
Really cool cyberpunk game called liberation http://www.amigacd32.com/games/gamepage.php?ID=1087&submitButtonName=Submit
Must be more in the box too.. Always planned to get the expansion to make it a a1200 but ended up needing a pc for college and Commodore went tits up around that time
CD32 was my main computer for quite some time. I had it expanded with ProModule which allowed me to connect keyboard, mouse, and inside I had FDD, HDD, 8MB of FastRAM, and 68882 FPU.
There wasn't many CD32-specific software, most games were just A1200 games with added CD-Audio. Mentioned Microcosm was quite a hype because of the FMV used, which AFAIK was actually using Akiko.
Akiko itself couldn't do miracles. It wasn't DMA device, you had to put chunky data into its registers and read them back as planar. 020 with FastRAM was faster at it. I remember playing Doom port where you could choose between CPU, Blitter, and Akiko-based c2p - CPU was the fastest.
As for the demo-platform, it really is 100% A1200 with ChipRAM only and that Akiko thing attached.
There wasn't many CD32-specific software, most games were just A1200 games with added CD-Audio. Mentioned Microcosm was quite a hype because of the FMV used, which AFAIK was actually using Akiko.
Akiko itself couldn't do miracles. It wasn't DMA device, you had to put chunky data into its registers and read them back as planar. 020 with FastRAM was faster at it. I remember playing Doom port where you could choose between CPU, Blitter, and Akiko-based c2p - CPU was the fastest.
As for the demo-platform, it really is 100% A1200 with ChipRAM only and that Akiko thing attached.
@psonice: CD32 didn't have video decoder inside. It was available as an expansion. You could play MPEG1 VideoCDs with it.
Rutra: thanks, I read somewhere the decoder was built-in. How did microcosm etc work then, was it just a simple animation player? Those games were always described as "FMV".
So just the chunky to planar converter, was that pretty useless?
So just the chunky to planar converter, was that pretty useless?
Yes Microcosm was just an animation player, streaming directly from CD. If it really was using Akiko then I guess that the animations were stored on CD in chunky form and that's all. The format wasn't MPEG for sure, it had to be some kind of ANIM/CDXL format with lossless delta compression.
As I said, built in 68020 expanded with FastRAM was faster at c2p than Akiko.
As I said, built in 68020 expanded with FastRAM was faster at c2p than Akiko.