The sound that hurts your balls
category: general [glöplog]
There is a sound and if it's played at the right pitch it will cause a pain in your testicles.
I experienced it today. It feels like a pinching sensation on the inside of my ball.
I propose somebody compose some music using this sound and play it at a demo party. It will be so funny to watch every man in the halls curl over with ball pains!! hahaha.
I experienced it today. It feels like a pinching sensation on the inside of my ball.
I propose somebody compose some music using this sound and play it at a demo party. It will be so funny to watch every man in the halls curl over with ball pains!! hahaha.
Schnautzer
The balls ressonance frequency. Interesting.
I get that experience every time listening to R'N'B.
Not for me, modern R'n'B music only hurts my ass.
Not for me, modern R'n'B music only hurts my ass.
Damn. I am le tired. I can't code this way. Not even mood to watch a demo or play something. I want to sleep. Maybe the hot? Maybe something else? Lazy caught me..
..wrong thread.
To our subject maybe?
Shane's idea was hilarious!
To our subject maybe?
Shane's idea was hilarious!
My balls are so big that their resonant frequency is in the inaudible range.
linde: Which makes them 17 meters big. :o
nitro: heheheh
nitro: that's clearly wrong. 7Hz is the resonant frequency of, amongst other things, the human stomach. booty shaking sub-bass at clubs does just that... shakes your booty, surely you've experienced it? human booty isn't so big, certainly not approaching 17m. that's the 32<->100Hz region so i suppose for balls to have a resonant frequency < c.20Hz they'd certainly not have to be 17m across. isn't there a condition that results in gigantic balls somewhere approaching a foot or two across? certainly larger than the human stomach and other internal organs, so perhaps linde is cursed with this affliction...
R'N'B hurts both my balls and my ass.
which then happens pretty often as it's the only music that braindamaged kiddies play with their mobile phones basically everywhere.
I'd like to have a small device that plays a sound that instantly kills people which have brains at the size of their mobile phones.
which then happens pretty often as it's the only music that braindamaged kiddies play with their mobile phones basically everywhere.
I'd like to have a small device that plays a sound that instantly kills people which have brains at the size of their mobile phones.
RnB hurts my SOUL. ha ha.
I think they started testing this sound frequecy on delinquent kids who hang outside of supermarkets. The problem is, it only works on the boys at the moment.
i always thought that infrasonic brown noise, etc was a myth.. there was some research conducted on this topic. i think SPK published it in some of their early work. it is concluded that bass frequencies >20 Hz are more dangerous to your health. there is nothing about ball pain, more about cunt pain (flushing?).. read on:
INFRA / ULTRA SOUND. Sound sources at frequencies outside the nomlal limits of human auditory response are the subject of much popular mythology. First research in depth by the US Military in the 50s, they are now used primarily in warfare and medical applications. SPK has been using certain kinds of low and high frequency generators: for some time in live assaults. Here we present some facts about such signals. Infrasound, or frequencies below 20 Hz, is commonly the byproduct of transport, air heating/cooling systems, compressors, transfommers, and vibration/acceleration phenomena. But in order to experimentally generate these frequencies at adequate levels for hearing (or rather for experiencing), requires immense power and large and specialized equipment (e.g. piston-driven speakers). The loudness factor necessary is in excess even of the loudest aero-turbine at some frequencies. However, once generated, annoyance thresholds increase very fast as we take the oscillator or noise generator down through
the range. Once the tactile sensations become evident there is a dramatic leap in the response curve (i.e. below 10 Hz). At 20 Hz it requires 85.2 dB for the signal to be perceived, rising to 92.1 dB at 15 Hz, 99.5 at 10 Hz, 111.1 at 5 Hz, and a massive 121.4 dB at 2 Hz. The following subjective responses were experimentally gained by subjecting test subjects to whole-body fields. 2 - 5 Hz (137 dB) - difficulty in speaking/voice modulation, chest wall vibration, swaying sensations, lethargy, drowsiness, headaches and fatigue. 5 - 15 Hz - middle ear pain, difficulty speaking/voice modulation, severe chest wall vibration, severe abdomen vibration and nausea, falling sensation, lack of concentration/drowsiness, severe fatigue/headache. 15 - 20 Hz - severe middle-ear pain, respiratory difficulty, severe chest wall vibration, gagging sensations, spasm of uncontrollable coughing, nasal cavity vibration, persistent eye watering, fear symptoms (including excessive perspiration/shivering), severe fatigue/headaches. In two cases (both female) cuntaeous flushing. Yet perhaps most interesting of all is that in no case did any of the subjects request that the experiment be discontinued, though several were unwilling to submit to a repetition. In fact if the same volume of sound is fed to experimental subjects at frequencies above theinfrasonic region (e.g. from 50 -100 Hz) the above symptoms are seen to be far more acute, and at lower volumes. At the other end of the spectrum, it is necessary to have more specialized equipment for generating signals in the megahertz range. But the effects are severe and applied in sophisticated weapons technology. Ultrasound works by raising the temperature of living tissue, the main parameter being DURATION of exposure rather than variation in frequency or intensity of the source. The threshold temperature is inversely related to the logarithm of duration, for irreversible damage to the mammalian central nervous system it is sufficient to generate a signal of 2.7 MHz pulsing 10 - 200 microseconds sustainer for anywhere between 0 1 - 180 microseconds, giving a temperature rise of 42c. Specific effects from experiments at similar levels Neurological/Behavioral - altered BEG, altered emotional behavior, delayed neuromotor reflex, development in foetus. Genetic - decreased incorporation of nucleic acid, precursors, chromosomal aberrations, DNA strand degradation. Foetal Development - mutations, postpartum mortality, reduced weight, altered emotional behavior. Hematological/Vascular- decreased clotting time, haemorrhage, blood stasis. Immunal System - depressed response in general, spenomegaly.
INFRA / ULTRA SOUND. Sound sources at frequencies outside the nomlal limits of human auditory response are the subject of much popular mythology. First research in depth by the US Military in the 50s, they are now used primarily in warfare and medical applications. SPK has been using certain kinds of low and high frequency generators: for some time in live assaults. Here we present some facts about such signals. Infrasound, or frequencies below 20 Hz, is commonly the byproduct of transport, air heating/cooling systems, compressors, transfommers, and vibration/acceleration phenomena. But in order to experimentally generate these frequencies at adequate levels for hearing (or rather for experiencing), requires immense power and large and specialized equipment (e.g. piston-driven speakers). The loudness factor necessary is in excess even of the loudest aero-turbine at some frequencies. However, once generated, annoyance thresholds increase very fast as we take the oscillator or noise generator down through
the range. Once the tactile sensations become evident there is a dramatic leap in the response curve (i.e. below 10 Hz). At 20 Hz it requires 85.2 dB for the signal to be perceived, rising to 92.1 dB at 15 Hz, 99.5 at 10 Hz, 111.1 at 5 Hz, and a massive 121.4 dB at 2 Hz. The following subjective responses were experimentally gained by subjecting test subjects to whole-body fields. 2 - 5 Hz (137 dB) - difficulty in speaking/voice modulation, chest wall vibration, swaying sensations, lethargy, drowsiness, headaches and fatigue. 5 - 15 Hz - middle ear pain, difficulty speaking/voice modulation, severe chest wall vibration, severe abdomen vibration and nausea, falling sensation, lack of concentration/drowsiness, severe fatigue/headache. 15 - 20 Hz - severe middle-ear pain, respiratory difficulty, severe chest wall vibration, gagging sensations, spasm of uncontrollable coughing, nasal cavity vibration, persistent eye watering, fear symptoms (including excessive perspiration/shivering), severe fatigue/headaches. In two cases (both female) cuntaeous flushing. Yet perhaps most interesting of all is that in no case did any of the subjects request that the experiment be discontinued, though several were unwilling to submit to a repetition. In fact if the same volume of sound is fed to experimental subjects at frequencies above theinfrasonic region (e.g. from 50 -100 Hz) the above symptoms are seen to be far more acute, and at lower volumes. At the other end of the spectrum, it is necessary to have more specialized equipment for generating signals in the megahertz range. But the effects are severe and applied in sophisticated weapons technology. Ultrasound works by raising the temperature of living tissue, the main parameter being DURATION of exposure rather than variation in frequency or intensity of the source. The threshold temperature is inversely related to the logarithm of duration, for irreversible damage to the mammalian central nervous system it is sufficient to generate a signal of 2.7 MHz pulsing 10 - 200 microseconds sustainer for anywhere between 0 1 - 180 microseconds, giving a temperature rise of 42c. Specific effects from experiments at similar levels Neurological/Behavioral - altered BEG, altered emotional behavior, delayed neuromotor reflex, development in foetus. Genetic - decreased incorporation of nucleic acid, precursors, chromosomal aberrations, DNA strand degradation. Foetal Development - mutations, postpartum mortality, reduced weight, altered emotional behavior. Hematological/Vascular- decreased clotting time, haemorrhage, blood stasis. Immunal System - depressed response in general, spenomegaly.
Actually, a loud enough tone at 33hz is said to... stimulate females in ways men don't understand.
33hz you say...
KNACC!
Here's a short track demonstrating the effect:
http://www.tindeck.com/audio/my/gzmg/33
Put your girlfriend on the woofer!
http://www.tindeck.com/audio/my/gzmg/33
Put your girlfriend on the woofer!
I can't test it myself since I have no girlfriend, but I'll try to sneak some 33hz bass tones into my next live set and se what happens.
Also, if I had a girlfriend there are other ways I'd rather try to make her orgasm.
Why not try it on your mum?
Í'm not bass raping my own mum!