pouët.net

Donald Knuth, The Scene and Partycoding

category: general [glöplog]
 
Well it's a stretch, but it's nice to see him know about it :)
added on the 2017-11-25 15:52:19 by Gargaj Gargaj
Not connected, but recently saw some video where someone ask Ken Perlin (of Perlin Noise fame) if he was in the demoscene: https://www.youtube.com/watch?v=TAqg5icVcoI
added on the 2017-11-25 16:19:33 by _-_-__ _-_-__
Wow. :) Thanks. Interesting talk too.
added on the 2017-11-25 16:54:11 by yzi yzi
\o/ \o/ \o/
anix: thanks very much for sharing!
added on the 2017-11-25 19:14:16 by cxw cxw
Quote:
it's nice to see him know about it


Of course he knows, he is the man who knows everything about programming.

;)
added on the 2017-11-25 21:55:28 by ham ham
Good findings!

Interestingly, Perlin thinks demoscene = glitch art.

But confusion goes both ways. For some people every noise that has multiple frequency components (e.g.value noise) = Perlin noise.
added on the 2017-11-25 22:00:10 by tomkh tomkh
tomkh: Even more so ... a creator and researcher of "digital chaos" claiming not to be into what could ultimately be considered incidentally chaotic :D
added on the 2017-11-27 11:40:52 by Punqtured Punqtured
Quote:
Interestingly, Perlin thinks demoscene = glitch art.

I got the impression that he uses glitch art as an example of how his philosophy differs from the demoscene, and not that he thinks glitch art and the demoscene are the same. Scene productions are very technically oriented, and arbitrary limitations are often seen as more interesting than the end result, cf. the recent discussion on size limit in demo compos. Perlin on the other hand says that he wants the computer to "kind of go away", which I understand as not wanting technical aspects to define the aesthetics. Since he specifically mentions images from nature, he's probably not into the ray-marched fractals that are ubiquitous in size coding productions.
added on the 2017-11-27 12:14:10 by absence absence
Ian Bogost has some interesting points about the demoscene as a way of playing with constraints in his new book 'Play Everything' which I kind of dig. I dont think he is saying anything superprofound that hasnt been said by others (Doreen Hartmann, Markku Reunanen comes to mind, both super-interesting dissertations though Doreens is in German) but he is a superpopular researcher of play and games who does keynotes all over the world, so its nice to see us get a bit of recognition.
added on the 2017-11-27 12:16:18 by nic0 nic0
maybe Perlin is a big Satori fan! :P
nic0: Are you talking about this book, which is from 2012, or is there a more recent book by the same author that deals with the demoscene?
added on the 2017-11-27 17:07:22 by Adok Adok
OK; apparently you are talking about this book.
added on the 2017-11-27 17:08:25 by Adok Adok
Quote:

Since he specifically mentions images from nature, he's probably not into the ray-marched fractals that are ubiquitous in size coding productions.


That was actually the holy grail for applications of fractal theory - to model nature with concise definition.

In the "prehistory" of computer graphics, Perlin, Musgrave and Mandelbrot were all thinking about using multi-fractals to approximate nature, e.g. http://www.kenmusgrave.com/synthetic.html.

The size-limit is still important, but more so is unlimited detail and flexibility that procedural methods gives you, as let say in https://www.allegorithmic.com/substance - "100x smaller texture files for faster downloads and faster starts".

Glitchy fractal art actually originated on fractalforums.com (KIFS, Mandelbulb etc..). The demoscene just adopted it for real-time.
added on the 2017-11-27 22:44:24 by tomkh tomkh
I still have the Allegorithmic CEO's business card somewhere, he was very inquiring about our texture generator at NVScene 2008 :)
added on the 2017-11-28 13:07:20 by Gargaj Gargaj
Quote:
Not connected, but recently saw some video where someone ask Ken Perlin (of Perlin Noise fame) if he was in the demoscene: https://www.youtube.com/watch?v=TAqg5icVcoI


Ken Perlin is an abominable faggot.
that was uncalled for.
added on the 2017-12-02 16:10:27 by psenough psenough
Quote:
that was uncalled for.

Read his blog, he is seriously sick in the head.

Faggots were called pederasts before the mid 19th century. After that pederasts became "pedophiles" (lovers of children, strange concept of love...) or homosexuals with the intent to imply an exclusive "or" while in truth the "or" is rigorously inclusive.
regardless of the person, homophobic rants aren't welcome here, take your business elsewhere.
added on the 2017-12-02 16:30:10 by psenough psenough
OK. I have heard a lot about pouet before, but this is highly disappointing. Is this a typical rhetoric here or an outlier?
added on the 2017-12-08 01:04:50 by mandyS mandyS
Definite outlier.
added on the 2017-12-08 01:10:18 by Gargaj Gargaj
And even so of course I apologize for it occasionally happening. Sometimes the wind blows in the dirt through the open window.
added on the 2017-12-08 01:11:58 by Gargaj Gargaj

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