Oldschool Cracker vs Computer Scene - Zen-Nerds Of Üffür inquiry.
category: residue [glöplog]
Hi. I am doing a youtube channel, called Zen-Nerds Of Üffür and is wonder if there is some interesting content to be made based on "scene".
We are basically interested in the stuff that happened after the cracking scene faded, and the more creative "demoscene" happened, in other words, selfcreated productions, algorithm efficiency. Other geek thrills, and nerd brilliance.
The transition to Computer Scene happened in 92 (in Norway atleast. Where enthusiasts unanimously agreed that selfcreated productions was what it was about, and never really games, or cracks. Which became the now legendary Amiga Scene.
Before ofcourse also Benigant Hacking, on Bell Labs, of the original "hackers", and even earliier "computerfather", maker of Eniac, makes this, avoiding the negative labels, and seeing these rather as Master Geeks, if necessary, or excellent nerds. Using a positive angle, and trying to deal with these very famous labels in the best ways.
Where do you stand? What is "Scene" today to you? What really matters to you here?
How would you like to see technology used?
Would you for instance, rather want to see technology go in a positive way, and be one of the Zen-Nerds of Üffür, or like?
Maybe OpenBSD, and no Gnu-Zealots?
Let me hear your reasons for liking "scene".
Peaceful Greetings,
Bit%3F
Philosopical Lead
Zen-Nerds Of Üffür
We are basically interested in the stuff that happened after the cracking scene faded, and the more creative "demoscene" happened, in other words, selfcreated productions, algorithm efficiency. Other geek thrills, and nerd brilliance.
The transition to Computer Scene happened in 92 (in Norway atleast. Where enthusiasts unanimously agreed that selfcreated productions was what it was about, and never really games, or cracks. Which became the now legendary Amiga Scene.
Before ofcourse also Benigant Hacking, on Bell Labs, of the original "hackers", and even earliier "computerfather", maker of Eniac, makes this, avoiding the negative labels, and seeing these rather as Master Geeks, if necessary, or excellent nerds. Using a positive angle, and trying to deal with these very famous labels in the best ways.
Where do you stand? What is "Scene" today to you? What really matters to you here?
How would you like to see technology used?
Would you for instance, rather want to see technology go in a positive way, and be one of the Zen-Nerds of Üffür, or like?
Maybe OpenBSD, and no Gnu-Zealots?
Let me hear your reasons for liking "scene".
Peaceful Greetings,
Bit%3F
Philosopical Lead
Zen-Nerds Of Üffür
typo: Üffüh, not Üffür.
Not any activity? "Scene" (not oldschool cracking) seems like a phenomena that happened just in 92-93 anyway, and really an Amiga phenomena. Since people seem to claim it is still alive I asked, but now it should be obvious to anyone.
Farethee well.
Not any activity? "Scene" (not oldschool cracking) seems like a phenomena that happened just in 92-93 anyway, and really an Amiga phenomena. Since people seem to claim it is still alive I asked, but now it should be obvious to anyone.
Farethee well.
the reason is probably not the lack of activity but more that some people actually clicked that link of yours...
Yes, you're right. The scene is dead, there's nothing to see here. Please move along Steel.
youtube. cracking. buzzword bingo. hippie speak. GFY.
The scene died in 1989, how could it transition to anything in '92? zombies?
please elaborate
please elaborate
wow that's quite a meltdown starting at page 7 :D
This is warez-scene not demoscene, you should make that more evident, and stop claiming to be me. Or indeed pointing your finger as if "demoscene" mattered here. There is none of me here. So posting here was an error, and nevermind it.
If you thought this was "scene" - My official statement on Scene
I was there, in what "scene" claims to be about. This is the truth. Canonizing it would be a sign of intelligence.
When it is called "Scene" it basically claims to be a phenomena that happened in the short timespan of 92-93, when there was a unanimous agreement to get "the warez" (cracked games) out, because that was not what it was about. Which resulted in a pure focus on independently created productions, and early "home studio music productions" (trackermusic) etc, and early variants of the facebook/twitter/picture sharing culture you see now. In that sense it has gone completely mainstream, and this early adopter scene, exists no more, nor is needed. The "demos" where often tests of algorithms, and got interest from the more "nerdier" crowd if done well, and got "excellent nerd" status. Later schools and games took over, having better education, or visuals. And indeed jobs came and nobody really did this anymore, having more sensible things to do. Infact The Gathering in Norway, after this period, really became a "Lan-party" where people played games, which had nothing to do with "The Scene" as early adopters saw it, which stoppped attending. And the events before "Scene" often referred to as "oldschool cracking" intros, had little to do with it. It usually advertised a cracked game, which was uninteresting to this crowd. So it is a completely different phenomena and different people. And a warning should be that many places online claim to be this long-extinct demoscene, and really is covert warez scene. Probably most, since it claims to be a non-existant phenomena. Where many of the oldschool crackers think themselves relevant, and infact attack real "demosceners". Pouet.net for instance is an example of that. Slengpung.com is another. They both claim to be demoscene, but is warez scene. The last site of the scene, seems to be Hornet.org, which closed down in 99. A correct article on it would understand this, and really that the sites online now, are really not "demoscene" or the phenomena that happened in early adopter Amiga culture in 92-93. It really is oldschool crackers, and "warez scene". Which is a much different thing, an intro a much simpler thing, and the people involved just as dodgy as distributing collections of disks are. This is the truth on this, and should be acknowledged. Other opinions are ignorant. While some people still do "demos" they are released in a warez scene often, by people who have other work, and is more of a "respect" to the scene of 92-93, which may have inspired them. There is really nothing there anymore though, so it is a very small subculture, primarily dominated by the warez scene.
Peaceful Salutations.
I was there, in what "scene" claims to be about. This is the truth. Canonizing it would be a sign of intelligence.
When it is called "Scene" it basically claims to be a phenomena that happened in the short timespan of 92-93, when there was a unanimous agreement to get "the warez" (cracked games) out, because that was not what it was about. Which resulted in a pure focus on independently created productions, and early "home studio music productions" (trackermusic) etc, and early variants of the facebook/twitter/picture sharing culture you see now. In that sense it has gone completely mainstream, and this early adopter scene, exists no more, nor is needed. The "demos" where often tests of algorithms, and got interest from the more "nerdier" crowd if done well, and got "excellent nerd" status. Later schools and games took over, having better education, or visuals. And indeed jobs came and nobody really did this anymore, having more sensible things to do. Infact The Gathering in Norway, after this period, really became a "Lan-party" where people played games, which had nothing to do with "The Scene" as early adopters saw it, which stoppped attending. And the events before "Scene" often referred to as "oldschool cracking" intros, had little to do with it. It usually advertised a cracked game, which was uninteresting to this crowd. So it is a completely different phenomena and different people. And a warning should be that many places online claim to be this long-extinct demoscene, and really is covert warez scene. Probably most, since it claims to be a non-existant phenomena. Where many of the oldschool crackers think themselves relevant, and infact attack real "demosceners". Pouet.net for instance is an example of that. Slengpung.com is another. They both claim to be demoscene, but is warez scene. The last site of the scene, seems to be Hornet.org, which closed down in 99. A correct article on it would understand this, and really that the sites online now, are really not "demoscene" or the phenomena that happened in early adopter Amiga culture in 92-93. It really is oldschool crackers, and "warez scene". Which is a much different thing, an intro a much simpler thing, and the people involved just as dodgy as distributing collections of disks are. This is the truth on this, and should be acknowledged. Other opinions are ignorant. While some people still do "demos" they are released in a warez scene often, by people who have other work, and is more of a "respect" to the scene of 92-93, which may have inspired them. There is really nothing there anymore though, so it is a very small subculture, primarily dominated by the warez scene.
Peaceful Salutations.
Btw, if anyone was looking for my demotape I had taken down from scene.org, which had the popuilar "luvheart" track, which was the most popular track locally for quite some time, and at times had 1000 downloads pr month on scene.org, I have redone that based on the project samples that were transferred from samplerharddrive to hdds through time, to my SSDs I have now. Here.
Peace!
Peace!
lol
The Demo Scene is definitely alive. You can see this when you go to a demo party, just take a look how many people are there, how cheerful they are, how they enjoy the demoshows and the compos.
The Demo Scene is definitely not mainstream, most people simply lack the brains and creativity needed to make a decent demo-ish production.
Most people who study computer science these days are not real nerds, they just study it because their daddy wants them to do so, or because they believe they will get rich this way.
The average demoscener surpasses the average CS student in knowledge and skills by lightyears.
There have been great demo releases every year, including but not limited to Second Reality (1994), Dope (1995), Sunflower (1997), State of mind (1999), The Product (2000), The Popular Demo (2003), Iconoclast (2005), Debris (2007), Lifeforce (2007), Magellan (2010), Happiness is around the bend (2010), Virta (2011), Square (2012), Megalactic (2013), Intrinsic Gravity (2014), Coronoid (2015), and Soul Splitter (2017).
So, the Demo Scene is anything but dead, and next time, do more research before posting rubbish.
The Demo Scene is definitely not mainstream, most people simply lack the brains and creativity needed to make a decent demo-ish production.
Most people who study computer science these days are not real nerds, they just study it because their daddy wants them to do so, or because they believe they will get rich this way.
The average demoscener surpasses the average CS student in knowledge and skills by lightyears.
There have been great demo releases every year, including but not limited to Second Reality (1994), Dope (1995), Sunflower (1997), State of mind (1999), The Product (2000), The Popular Demo (2003), Iconoclast (2005), Debris (2007), Lifeforce (2007), Magellan (2010), Happiness is around the bend (2010), Virta (2011), Square (2012), Megalactic (2013), Intrinsic Gravity (2014), Coronoid (2015), and Soul Splitter (2017).
So, the Demo Scene is anything but dead, and next time, do more research before posting rubbish.
"The thing's hollow — it goes on forever — and — oh my God! — it's full of bullshit!" - David Bowman
The scene died in 1911. We all know that. And blame Razor. Amiiigggaaah.
yeah i think we're done here