pouët.net

Will rgba's elevated reach the all-time top?

category: general [glöplog]
Quote:
It's a bunch of plasma fractal height maps. Get over it.


Just to clarify. I was kidding. ;) I was thoroughly impressed by everything except maybe the cheap camera paths (how many bytes would you lose by say filtering them?). I even loved the cheesy music.

No idea if untraceable is better as I can't get it running here and so far no video. (?)
added on the 2009-04-18 12:04:48 by doomdoom doomdoom
Quote:
besides, i don't have a routine that can turn a kkrunchy-packed exe into a normal executable file again - it's actually a pretty hard problem. kkrunchy can unpack the packed data to a valid memory image that executes properly if i jump to the entry point, but there's no information about where sections used to be, the import tables are pretty thoroughly destroyed, etc.

afaik kkrunchy is unpackable, imports are reconstructible but sections cant be restored.
added on the 2009-04-18 12:14:05 by misioslaw misioslaw
Quote:
afaik kkrunchy is unpackable

i wonder why you tell that to the developer.
I don't think Misioslaw knows who made kkrunchy in the first place :P
added on the 2009-04-18 19:54:59 by ferris ferris
"yes"
added on the 2009-04-20 19:16:57 by wullon wullon
bye tube \o
added on the 2009-04-20 20:46:15 by pera pera
last person who ever posts in this thread wins.
added on the 2009-04-21 00:30:10 by SiR SiR
to answer the question at hand.. i am going to go ahead and guess that yes, yes it will.
added on the 2009-04-21 01:32:25 by xerxes xerxes
Sir: I win :D
added on the 2009-04-21 01:49:27 by ferris ferris
Someone who I assume it was texel on the youtube comments said that everything is generated on the spot. Does it use some sort of "screen space mesh" kind of thing?
added on the 2009-05-19 01:49:13 by xernobyl xernobyl
Quote:
Makes me think: We need more Amiga stuff in the alltime tops! :D
added on the 2009-04-17 15:10:53 by Raven^NCE


why more ? most of the ppl have an un-pimped pouet ! yes, ofcoz me and you have like 50 slots for ATT !
but: there should be atleast ONE Amiga-Prod in the top10...atleast theres a lot of Farbrausch in it, which spawned mostly outta Amigas aswell :)

Quote:
the all-time top is broken anyway, and so is the general taste of the scene.
added on the 2009-04-17 14:54:29 by blala


i (dis-)agree with this.:
the ATT is NOT broken, it just depends on clicks from different IPs a day...!
the Taste: i myself like SULT and UNTRACEABLE way more ofcoz, as i´m a coder...and like Scenish Stuff way more than realistic stuff !
but with prods like ELEVATED its different, they appeal even ppl who didn´t get connected with the scene so far...as they show the skills of the scene to its extent !

Quote:
Elevated has gotten some media attention.
added on the 2009-04-17 21:28:49 by _-_-__


i like ! we need fresh blood/new ideas/good input anyway !
-> catch us if you can code btw ! or if you do grafixx and wanna do some scenish stuff !
as for the point its falsifying the ATT...you could falsify aswell i guess, just change yer IP eceryday and visit the prods site you want to hype :P

Quote:
Just to clarify - everything in elevated is VERY nicely done (maybe except the camera paths following ground level) added on the 2009-04-18 03:18:04 by Psycho


absolutely second that ! demoish its just boring, but technically just State-of-the-Art !

Quote:
oh, i got responses plenty of times, and got whitelisted, and then got blacklisted again 2 weeks later by someone else in the same company. at some point i just gave up.
added on the 2009-04-18 09:32:58 by ryg


must have been some former-m$-employee ! sorry, but i still know what they teach ppl is a bunch of shit, WE should teach others how-to-code ! *sorry, no-time!-> gotta have to do demos :)*

Quote:
last person who ever posts in this thread wins.
added on the 2009-04-21 00:30:10 by Sir


get a clue !
did i win btw ?! bwahahaha !

Quote:
Someone who I assume it was texel on the youtube comments said that everything is generated on the spot. Does it use some sort of "screen space mesh" kind of thing?
added on the 2009-05-19 01:49:13 by random pt scener


to clarify it AGAIN:

a modern 4k has to open 2 triangles ( needs a call to the DirectX.dll for example )
, where it can draw on, so to say the screen-space ( SS ) , as they´re drawn facing the Screen in dimensions that just fit the whole Screen !
Furthermore a modern 4k has to open Vertex- and Pixelshaders... ( another draw into the DirectX.dll -> d3dx32.dll or whatever ! )
...all the Action takes place in the Pixel-Shader then ( normally ) ! just think about it as a Software-Renderer via Pixelshaders ! OR GET A CLUE ABOUT RAYMARCHING and START your own DEMO/INTRO !!!! )
btw: do your Timetable ( trigger Events ! ) via Shaders aswell ;)
c0c00n: that's nice, go make a demo about it.
added on the 2009-05-19 03:35:52 by xernobyl xernobyl
C0c00n: No. not elevated. It's clearly a pregenerated mesh; the routines are much to fast for raycasting...though many 4k's DO use those techniques, elevated obviously does not.

And to second random pt scener, go make a demo about it.
added on the 2009-05-19 05:20:01 by ferris ferris
for the lovers out there, Elevated *live* at breakpoint 2009: http://www.youtube.com/watch?v=ro5grR_efG0
added on the 2009-05-19 06:42:50 by magic magic
It's a static, highly subdivided flat square on the ground being "elevated" by the vertex shader. That mesh only renders into a geometry buffer and then there's a 2nd pass doing the deffered shading, including on-the-fly motion blur, the sky etc. And then maybe a third pass doing some additional post processing. So only thing "pregenerated" should be the white noise texture and this flat mesh.
added on the 2009-05-19 11:36:17 by Psycho Psycho
Quote:
Someone who I assume it was texel on the youtube comments said that everything is generated on the spot. Does it use some sort of "screen space mesh" kind of thing?


Yes, I did. I wrote that because I've Iq at IM, and he told me the mesh is also calculated per frame, making the size of a walk from it virtually unlimited. So well... if you want to call it this way, it is a precalc per frame of the surface geometry. If my memory doesn't fail, he did it in the vertex shader.

But... why not asking directly Iq?

And also Iq: do the website with "how Elevated was done"! We, our fans, want it!
added on the 2009-05-19 12:30:41 by texel texel
Psycho: it's not white noise, it's a much more "elevated" noise ;)
...white noise wouldn't look so good
added on the 2009-05-19 14:51:56 by xTr1m xTr1m
Why not? You can use it as input for perlin noise in the vertex shader to generate the landscape.
added on the 2009-05-19 15:49:31 by Rob Rob
Quote:
So only thing "pregenerated" should be the white noise texture and this flat mesh.

That's right, we only have a little 256x256 white noise (uniform random) texture. The texture is used as a replacement for the usual hashed noise of Hugo Elias:

Code: float laticerand( ivec2 p ) { int n = ip.x + ip.y*57; // + ip.z*113; n = (n<<13) ^ n; n = (n*(n*n*15731+789221)+1376312589) & 0x7fffffff; return 1.0 - (1.0/1073741824.0)*float(n); }

cause it's faster. Also, by usigng a texture you can optimize out the four calls to laticerand() with only one single texture fetch - think rgba - what is good for cache too.

Only this little white noise texture is precomputed in the intro (plus the flat tri-grid and the music), the rest ("texture", "elevation", "whatever") is generated on the fly every frame, so Psycho's explanation is pretty much correct. There is lots of coding tricks and details in the deferred texturing and shading part of course, but that's another story. Also, as Texel says indeed, provided you move the flat 2d square next to the camera, or even better, provided you offset the "uv" coordinates with the camera and do some floor() magic, you can fly everywhere in this infinitely big terrain (as long as floating point precision holds), what is pretty cool, I can tell you.

Speaking of precision and infinite worlds, if you make your noise input params be of type double, you can freely navigate one light year distance with a 1meter precision geometry more or less, or in other words, explore our solar system up to few nanometer precision. Isn't it nice for an intro ?

added on the 2009-05-19 15:49:43 by iq iq
What about a nice screensaver?
added on the 2009-05-19 16:09:15 by Rob Rob
what about renaming the .exe into .scr?
Eh no? That would make the intro a screensaver you dummy.

I was thinking of a high speed flight over the 'infinite' landscape. The one iq was just talking about.
added on the 2009-05-19 16:21:18 by Rob Rob
A 'free flight' interactive version of some kind would be cool too. So would some game based on it :)

Texel: is texel actually your real name? Just wondered, as I actually came across somebody with the last name 'Texel' recently!
added on the 2009-05-19 16:45:02 by psonice psonice
perhaps texel's avatar gives a slight clue on what his real name is
added on the 2009-05-19 18:26:13 by stijn stijn
psonice: My name is Javier, my surnames Román Cortés - we all have 2 surnames in Spain. Texel is a nick I choose about 12 or more years ago and now I don't really like it. I continue using it only in pouet, but for the rest of the websites I use Román Cortés or Javier Román.
added on the 2009-05-19 20:12:31 by texel texel

login