octaves in the mod fileformat
category: code [glöplog]
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thats beyond my point.
What was your point then? If you read my very first post again, you will notice that it already contained the relevant information:
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AMIGA MOD files have 3 octaves
Serpent: nice
Well, the fast charger 2 tune as far as i can tell are inbetween 3. i bet i can decrease two octaves in that tune to get it proper. that is by increasing it by two in my own parser. i am too tired to actually double-check how many octaves off this is this at this point, since ive just read the notes from a table once.
Well, the fast charger 2 tune as far as i can tell are inbetween 3. i bet i can decrease two octaves in that tune to get it proper. that is by increasing it by two in my own parser. i am too tired to actually double-check how many octaves off this is this at this point, since ive just read the notes from a table once.
Saga Musix: sorry i wasnt clear enough. i was not asking nor relating to Amiga-mods only.
I think the question goes wrong right away by using the phrase 'the mod fileformat'.
I think there are two schools of thought:
1) There's no such thing as THE format. Each tracker has its own extensions, bugs etc. HTML avant la lettre?
2) THE format is what is used by THE tracker (which would probably be ProTracker). As long as that works correctly, supporting anything else is a bonus.
I think there are two schools of thought:
1) There's no such thing as THE format. Each tracker has its own extensions, bugs etc. HTML avant la lettre?
2) THE format is what is used by THE tracker (which would probably be ProTracker). As long as that works correctly, supporting anything else is a bonus.
Scali: whut? had to come from a man who went from Atari to Amiga and then to PC. do you want me next time to put all the id's in the threads-topic man? no. dont think so. you know how many id's there are and what they've done to it? i dont see anything wrong with just saying the mod-fileformat to actually impose that it is more than just a four-channel amiga-format for example, even if they've extended/changed and what-not to it. its very simple to understand that. if not then. oh my god!
I don't think you get my point... which is something like:
If you want to support every possible mod ever made... it's your funeral.
If you want to support every possible mod ever made... it's your funeral.
Scali: have i said that. No.
please stop wasting my time.
How ironic, I was trying to prevent you from wasting too much time.
stop talking out of your ass too
Now there are various nice gentlemen in this thread who were trying to help you. Why are you being rude to all of them?
Scali: i was specifically talking to Saga Musix, then you had to come along and come with another stupid ignorant comment. and do you speak for everyone? No. I don't think so.
And most of the other people in here have been very informative and polite, and what i say has not been directed to them at all.
...
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I use most of my time on not being rude, but you just made me snap. I dont know why, maybe its just the way you are. I use my time on what the fuck I want. and nobody is going to tell me what to use or not use my time on.How ironic, I was trying to prevent you from wasting too much time.
Yes sir!
MOD format is pretty nasty yes, with lots of deviations... that's why I like S3M better - fixes most of MOD's quirks and isn't quite as brain dead as XM.
Stop argueing and måle fucktros
really i dont want to be rude. lets just dont worry and be happy. i think that i was in a very bad mood last night.
Actually if you want to emulate ST3 faithfully, S3M is also quite horrible - just think of linked channels, effect memory (most effects use the last non-zero parameter on the same channel as an effect), first-tick vs non-first-tick effects... No external player really emulates all that. :\
...not to mention all the OPL/Adlib stuff. But I think there are just 2 or 3 S3Ms in total that even use that feature.
I eat toilet paper.
tomaes: well...... (and that list isn't even complete, by far). :)
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Actually if you want to emulate ST3 faithfully, S3M is also quite horrible - just think of linked channels, effect memory (most effects use the last non-zero parameter on the same channel as an effect), first-tick vs non-first-tick effects... No external player really emulates all that. :\
Linked channels are weird but nobody uses them because there's no point. IRL aside from a couple of really old songs, you can expect that the channels will be L1 R1 L2 R2 L3 R3...L8 R8, and that "GUS pannings" will be used instead (especially anything exported from IT), which makes it a lot more sane. (tho it limits channels to 16 instead of 32) As for adlib s3m, that's practically a separate format anyways. (you couldn't use them together because they weren't synced in ST3)
Effect memory has to be done faithfully yes, but it is exactly the same as in IT format and mostly the same as XM and MOD afaik, and TBH is not overly complicated. More importantly there's just ONE correct way to do it anyways.
First-tick vs non-first-tick applies to all module formats - MOD-S3M-XM-IT and has to be correct or else the slides are wrong. The only player I've seen mess this up is Winamp.
madbrain, it's more complicated than that. For example, you should know that Vxx is applied on the second tick, and that it only affects new notes - stuff like that is what makes S3M so complicated to implement faithfully.