why is there no graphic category on pouet?
category: general [glöplog]
well, asm 2010 has just ended, and inside graphic competition i'm sure there is real masterpieces i'm missing.
if i want to see them the only option is going into the scene.org ftp directories, finding the right zip, download it, open it and start again for all other prods.
wont it be a lot easier to have this category with right results directly on pouet ?
also these productions (which are, in my opinion) as great as 4ks or wild compos) never get comments, thumb up or thumb down :(
in production screenshot the picture should be shown and if someone want to see full size image, he just need to press download button. i dont think this needed to change anything to make this work on pouet (i mean no code for this), just create a new category and upload stuff...
if i want to see them the only option is going into the scene.org ftp directories, finding the right zip, download it, open it and start again for all other prods.
wont it be a lot easier to have this category with right results directly on pouet ?
also these productions (which are, in my opinion) as great as 4ks or wild compos) never get comments, thumb up or thumb down :(
in production screenshot the picture should be shown and if someone want to see full size image, he just need to press download button. i dont think this needed to change anything to make this work on pouet (i mean no code for this), just create a new category and upload stuff...
For the same reason there are no module, streaming music or exemusic categories.
http://www.pouet.net/prodlist.php?type[]=musicdisk no exe music?
i can understand for modules and streaming...
but why did we allow wild prods, procedural graphics, but no static images?
i can understand for modules and streaming...
but why did we allow wild prods, procedural graphics, but no static images?
we have one.
http://www.pouet.net/topic.php?which=7464
http://www.pouet.net/topic.php?which=7464
Go to bitfellas.org artcity, no ? Or some other similar site. As they say, pouet != scene && scene != pouet.
Tigrou: musicdisks are an exception, for some reason.
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Tigrou: musicdisks are an exception, for some reason.
Easy. Exemusic normally comes with no interface, it just renders a wav file. A musicdisk, however, provides music playback and nifty graphics. Just like a demo, but different.
to be honest i was against the adding of procedural graphics
executeable is executeable and belongs on pouet.
music and graphics arent executeable on their own, but there are other sites for that like Bitfellas including ArtCity and Bitjam and Mudia Art and modland and and and...
i think we should keep that :)
music and graphics arent executeable on their own, but there are other sites for that like Bitfellas including ArtCity and Bitjam and Mudia Art and modland and and and...
i think we should keep that :)
Now I'm not a mod person, I don't know too much about trackers. Some while ago I submitted an exe music in the wild category to which I got an apologetic response mentioning that if pouet included exe music they'd have to include mods as well. Again, I don't know much about mods so I assume this is true. That I suppose, is the reasoning behind it.
Actually i wouldn't really mind adding gfx here, but i can understand why some wouldn't want them.
i think exemusic should get a category here, as its executeable and its code inside !
we have the random image thread for graphics, go post them there!
why no exemusic while theres a lot of stuff like this on pouet already ?
especially on c64 theres a lot of digi-shit ( while sabrina still rocks ;) )
especially on c64 theres a lot of digi-shit ( while sabrina still rocks ;) )
Why have animations and videos if not graphics or music :) ? Neither are realtime nor executable. Maybe there should be separate section for non-realtime/-executable productions.
so if i understand, only binaries (exe, flashfile, ...) that can be executed on misc hardware (pc, c64, amiga...) have to be on pouet.
that the reason there is no music streaming, or mods... and no pictures, as I suggested.
if so why is there wild compos ??? these stuff have nothing to do with realtime demos and hardware as they are only prerendered movies... (or in other words a series of pictures shown over the time)
also, most wild compos show things (eg : guy with gun, model animation...) that have no relation with demoscene (for me demoscene = show me what you can do with your hardware, using ur programming skills)
that the reason there is no music streaming, or mods... and no pictures, as I suggested.
if so why is there wild compos ??? these stuff have nothing to do with realtime demos and hardware as they are only prerendered movies... (or in other words a series of pictures shown over the time)
also, most wild compos show things (eg : guy with gun, model animation...) that have no relation with demoscene (for me demoscene = show me what you can do with your hardware, using ur programming skills)
Not to derail it.. But for the c64 scene it's the tradition to always include a viewer or player when releasing standalone graphics or music. (executable)
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If only there was some software out there that made it possible to download (and unpack) more than one file at a time. What a shame!if i want to see them the only option is going into the scene.org ftp directories, finding the right zip, download it, open it and start again for all other prods.
Not that I really care, but it is a bit of a double standard. Why include executable graphics but not executable music? Why include animations (AVI etc.) but not still pictures (PNG etc.)? I don't follow the logic.
gloom: uh.. every better DownloadManager can handle that. Hell, even Windows Explorer can do that for you.
Start Explorer, Enter: ftp.scene.org/pub/parties/2010/assembly10/grfx in the Adress bar, press Ctrl+A, [(right click on any file, select Copy to Folder, select desired Destination Folder) / (Ctrl+C, Win+E, Select desired Destination Folder, Ctrl+V)], in Destination Folder press Ctrl+A, [Rightclick/ContextMenu-Button(the one next to the right Win-Key)], Extract all (or if you got WinRAR or 7zip, the corresponding entry, eg "extract to *\")
And on most other platforms, something with wget -m piped with unzip should do the trick.
Start Explorer, Enter: ftp.scene.org/pub/parties/2010/assembly10/grfx in the Adress bar, press Ctrl+A, [(right click on any file, select Copy to Folder, select desired Destination Folder) / (Ctrl+C, Win+E, Select desired Destination Folder, Ctrl+V)], in Destination Folder press Ctrl+A, [Rightclick/ContextMenu-Button(the one next to the right Win-Key)], Extract all (or if you got WinRAR or 7zip, the corresponding entry, eg "extract to *\")
And on most other platforms, something with wget -m piped with unzip should do the trick.
merkur: haha, you should have told that tigrou, not gloom who was just ironic/sarcastic ;)
oh, wait, you did so, hehe :)
oh, wait, you did so, hehe :)
Wait... what?
pouet.net != scene.org && scene.org != pouet.net
The best reason of all is that it would just be too fucking much. Just imagine trying to keep up with new releases after a party with a lot of compos (let's say: Breakpoint).
In addition to the flood of intros, demos and wild contributions you'd have music and images as well. Oh, and let's not discriminate against the ANSI scene!
I don't give a shit about the reasoning behind what to allow and disallow, but where it's at right now feels about OK (I'm not too sure about procedural graphics either, but how would you differentiate between a regular 4k and a 4k still image without it?)
In addition to the flood of intros, demos and wild contributions you'd have music and images as well. Oh, and let's not discriminate against the ANSI scene!
I don't give a shit about the reasoning behind what to allow and disallow, but where it's at right now feels about OK (I'm not too sure about procedural graphics either, but how would you differentiate between a regular 4k and a 4k still image without it?)