what hex strings do you use for debugging?
category: residue [glöplog]
my favourite two:
$1337c0de
$ba55cafe
$1337c0de
$ba55cafe
0x31337303
CAFEAFFE
DEADBEEF
DEADBEEF
$feedf00d
$bada55
$bada55
$deadf00d
$badc0de
$b00bbabe
$badc0de
$b00bbabe
$c0ffee
$7ea
$c01a
$7ea
$c01a
of cours... $c0cac01a
oh, i forgot:
$13375h17
$13375h17
argh: move.b #4,h :D
You have to squint pretty hard before a 4 looks like an h :-)
well, I know :D that's why it's $1337 :P
$b00baffe
debugging?
0x1337b3a7 for the synth
$dead
Preacher: copy/paste from "debug.i" that I use in my demosystem:
Might make it a bit more clear. :)
Code:
.ErrorExit
lea DebugStatus(pc),a0
move.l #$DEADF00D,(a0)+
move.l d0,(a0)
move.l #FX_Restore_Sys,2(a7)
nop
rte
Might make it a bit more clear. :)
StingRay: I know quite well what debugging is. I was just pointing out that I rarely do debugging with hex strings :)
Well, I know that you know (woohoo :D) what debugging is. :) Thought you were wondering about "why use hex strings for debugging" :-)
what Preacher said
0xfacedead
should be with th originally
b4115
Debugging is for buggers.
but not buggers are for debugging.
I actually don't debug my code but I would use something like $61286502 or $11235813 now I am thinking it.