Diskmag engine in HTML5?
category: residue [glöplog]
Dear sceners,
One of the reason why diskmags still use Windows executables as engines is that it was simply impossible to do the same in HTML, i.e. include background music, effects such as smooth scrolling, crossfading etc.
I wonder if this has changed with HTML5 and maybe it would now be possible to make a full-fledged diskmag that can be viewed in your favourite web browser (not just an "online edition" without music and effects)?
Thanks,
Adok/Hugi
One of the reason why diskmags still use Windows executables as engines is that it was simply impossible to do the same in HTML, i.e. include background music, effects such as smooth scrolling, crossfading etc.
I wonder if this has changed with HTML5 and maybe it would now be possible to make a full-fledged diskmag that can be viewed in your favourite web browser (not just an "online edition" without music and effects)?
Thanks,
Adok/Hugi
What I forgot to ask: Would it also be possible to start the diskmag in the browser and view it in full-screen mode?
They're called websites.
No.
I don't know a website that is like a diskmag. Show me examples.
Hmm. Comes close to what I have in my mind, but:
- no crossfading
- no full-screen mode
- no crossfading
- no full-screen mode
F11 makes it possible.
That absence of one visual effect totally invalidates it tho.
make sure to call your website "diskmag" though. maximum facepalm ahead.
i've seen enough obscure pr0n popups on so-so websites doing the F11 trick in javascript, surely you can figure that one out with your mensa capabilities!
(cross)fading is simple with css3 opacity, or with proprietary stuff even before HTML5
Are diskmags allowed to be called "diskmag" if they do not fit on a floppy anyway?
Are diskmags allowed to be called "diskmag" if they do not fit on a floppy anyway?
webmag
and of course there have been a couple online versions of c64 diskmags already (years ago) that did almost exactly reproduce the interface of the real diskmag. yes, including background music and silly effects and clumsy fonts. every single one i checked has been replaced by proper website by now - because that kind of interface simply sucks arse in a browser.
Also, diskmags come from a time when it was highly unusual to read prosaic texts on digital devices. This has changed completely now so why throw away all progress on the "reading stuff on things" front and replace it with... crossfading? I'd rather go for some worthwhile content first, and we all know how those attempts have worked out so far, scene-wise.
Fun experiment btw: Take 99% of diskmag articles (yup, including mine), convert them to HTML and let the text "stand" for itself. It's embarrassing, really.
Fun experiment btw: Take 99% of diskmag articles (yup, including mine), convert them to HTML and let the text "stand" for itself. It's embarrassing, really.
Well, so they fit the general Shittr/Failbork/whatever quality perfectly - way ahead in time!
Progress is perfect, so can we finally ditch all those totally obsolete computers nao?
Progress is perfect, so can we finally ditch all those totally obsolete computers nao?
Diskmags need more fanservice!
Quote:
Are diskmags allowed to be called "diskmag" if they do not fit on a floppy anyway?
My Zip drive from '98 (?) can handle 100 MB not-so-floppy disks already. With some semantic compression on "scene is dead" articles, you surely could fit ALL the diskmags on a single disk. ;P
"hard disk magazine"?
Stickmag!
And if you put it on a high-quality tape, it's a chromag *badumm-tss*
we need more interviews with dancers in diskmags!
as people have mentioned already, standard webpages already exist and you can easily make a website with latest articles, interviews, charts, tutorials etc. with background music and fancy transition effects.
i would agree with kb that less is more and people just want to read the articles and not deal with fancy transitions.
i would disagree with kb that 99% of the articles of diskmags are crap. there was a lot of useful stuff there. sure it's dated and the same format doesn't really make much sense in 2017, but gathering articles about a niche topic and publishing them still makes sense. there are plenty of blogs and pdf zines doing exactly that in 2017. no reason why the demoscene couldn't have one aswell and it being actually useful and relevant.
that being said i think i prefer the video format better.
imagine something like khan academy with content only focused on the demoscene. how certain effects are done, party reports, demo commentary, interviews, tutorials on how to use certain tools. i think it could really be useful, i also think it's a lot of work and needs a lot of convincing people to film things, which can be difficult considering not everyone is camera friendly and available for such things. also how easy it is for random person to walk in and just talk shit on someone else's efforts completely demoralizing the effort.
i would agree with kb that less is more and people just want to read the articles and not deal with fancy transitions.
i would disagree with kb that 99% of the articles of diskmags are crap. there was a lot of useful stuff there. sure it's dated and the same format doesn't really make much sense in 2017, but gathering articles about a niche topic and publishing them still makes sense. there are plenty of blogs and pdf zines doing exactly that in 2017. no reason why the demoscene couldn't have one aswell and it being actually useful and relevant.
that being said i think i prefer the video format better.
imagine something like khan academy with content only focused on the demoscene. how certain effects are done, party reports, demo commentary, interviews, tutorials on how to use certain tools. i think it could really be useful, i also think it's a lot of work and needs a lot of convincing people to film things, which can be difficult considering not everyone is camera friendly and available for such things. also how easy it is for random person to walk in and just talk shit on someone else's efforts completely demoralizing the effort.
also, i'm sure gamedev scene has something similar already, probably pay to access though.