STay4Evr by Cream [web]
guten tag! 04.07.2024 ______________________________ _____ _____ \_ ___ \______ \_ _____/ / _ \ / \ / \ \/| _/| __)_ / /_\ \ / \ / \ \ \___| | \| \/ | \/ Y \ \______ /____|_ /_______ /\____|__ /\____|__ / \/ \/ \/ \/ 2024 \/ STay4Evr Atari ST demo (SommarHack 2024 version) Distribution notice ------------------- The demo may not be distributed in video form (such as uploading captures to YouTube) without our explicit permission. The Sommarhack team has the permission to stream the demo during the compo. If you have any questions please contact us: ultrafex1@gmx.de Prologue: --------- During a thorough cleaning session in the attic we found an old C64 demo disk of ours. In good old Cream tradition, the demo was forgotten for decades and was never finished. Now after decades we faced the challenge, freed ourselves from the clutches of numbness and brought it to a releasable state. We used a transpiler we developed years ago to convert the C64 disk into an Atari ST disk... The "menu" of the demo disk is a bit unusual and interactive. As an old C64 fanboy you will surely find your way through it. Noobs can also just watch the video (shame on you). The demo beams you directly into the year 1985/1986. Due to some interferences from parallel universes, there may also be temporal distortions. You are trapped in a very small brown box... Face it... You have to STay4Evr! ...in any case enough time to read the round about 55 kb scroll texts... (If you want to read all the scroll texts you should not watch the videos. The videos were recorded earlier and the scroll texts were expanded afterwards.) System requirements: -------------------- STay4Evr should run on any Atari ST(E) with at least 2mb. All screens are stored individually in the parts directory. However, the individual screens only need 1mb. The demo does not support Falcon or TT, i.e. it was not tested on it. If it doesn't work use a ST or watch the video. A little tip. The reset protection in Basic will certainly not run on the Falcon, so start the individual parts. Falcon or TT support is not planned. Videos ------ You can find all videos for each part on ultra's YouTube channel. The playlist with all parts you can find here: https://www.youtube.com/playlist?list=PLB2PJ92jWGeq4XvWJnkxbpuY6wXIAiyDV Sommarhack presentation (does not show credits and greetings screen): https://youtu.be/wPIV0U9w4pA Credits screen https://youtu.be/5_KkhtmFOtQ Greetings screen https://youtu.be/b5NdGGQlasg The G.O.A.T. Demo (Full capture including all songs): https://youtu.be/6_FOIYH9OCU Under The Waves (Full capture including all songs): https://youtu.be/9Xmhrz5C86E Guardians of Mana (Full capture including all songs): https://youtu.be/TII2xUr6Kws Reset protection ---------------- The demo uses a reset protection to get into the c64 Basic again and again. Hence the name Stay4Evr :) The reset protection is removed if a multiple reset is made within 2 seconds. Just do two resets with 1 second pause between them. The demo screens ---------------- The G.O.A.T. Demo ----------------- The initial idea was to make a little demo screen showing the YM2149 playing the old songs using the new techniques. We planned to have stars and some songs that were fitting into the space ambiente like "Crazy Comets", "Cybernoid" or "Mega Apocalypse". But when ultra was able to transpile the original Rob Hubbard songs in no-time, we suddenly had a "B.I.G. Demo" at hand. And to remember that demo and the author of these great songs we named it "G.O.A.T Demo". Under the Waves --------------- "Under the Waves" honours another outstanding composer from the early C64 soundchip era. One might recognise a visual reference here and there, but at least the sounds reveal the author. Martin Galway, with his very unique style leaves his remarkable footprint in the history of chipmusic. Guardians of Mana ----------------- "Mana" collects various songs from the early era and brings us the magic of classic chipmusic embedded in its very own visual appearance remembering the classic C64 intro. And when we listen to the opening song, we will remember the gifted Ben Daglish and his outstanding talent, may he rest in peace. Playlist: --------- All music screens have a powerful playlist, i.e. after a song has finished playing, the screen jumps to the next song. Which song is next depends on the playlist mode. The current mode is displayed at the bottom left below the song list. The following playlist modes are available: -Linear... All songs are played in the order in which they appear in the song list. -Repeat... The currently playing song is repeated -Shuffle... The songs are played shuffled. The shuffle sequence is generated once at the start of the screen. With the ignore feature, songs in the playlist are not played. You can recognize an ignored song by a small x icon in front of the song. The following keys are available: Atari Steem Key Key --------------------------------------------------------- a-z * Short cut to jump to a song beginning with this letter. Pressing the same key multiple times will select the next song Cursor Up Up Select prev Cursor Dw Dw Select next Cursor Left Left Play prev song Cursor Left Right Play next song Help Page Select prev page Up Undo Page Select next page Dw Clr Home Pos1 Change playlist mode (linear, shuffle or repeat) Insert Insert Ignore on/off Return Enter Play song F1-F3 F1-F3 Mutes Voices F10 F10 Toggle YM Mode. Sets all waveforms to square and deactivates effects such as ringmod, sync and pwm. When YM mode is active, this is indicated by a small YM icon below the songlist. This little experiment turned out to be spectacular and brings you three extra demos showing the real greatness of the songs and what they could have sounded on the YM2149 back then. Sid Emulation and (maybe) new tricks: ------------------------------------- The emulation is fully YM 2149 based, based on modern timer techniques. The emulation includes: - ADSR - Ringmodulation and hard sync effect on all waveforms - Waveforms: Square (PWM), triangle, sawtooth and noise - Waveform mixing is partly implemented to make volume control via mixing possible (for ex. Parallax 4 or Ik+) - Filters are not implemented The Demo introduces a fast ring mod. effect and 64 volumes steps for square. The 64 volumes are essential to create a good linear to log convertion of the volumes. Without 64 volumes, the voice is always too loud or too quiet, because you never hit the volume right. You can hear the the 64 volumes very well in the Trap song in Guardians of Mana. During development, we also found a way to use the timer preload reg for pwm voices or raster lines. Read the the up scroller in the credit screen for more infos. Atari ST C64 Basic: ------------------- The Basic is not just emulated. It is running in 68k code. Which means the original roms has been reassembled and transpiled to 68k code. Due to the 68k code it is running faster than on a C64. In principle, the Atari ST C64 Basic is fully functional, i.e. with a few exceptions, all commands work (as far as we could test them). Of course we had to restrict some commands. Saving Basic programs is not possible. The Basic is of course not perfect. It surely has some bugs. If you crash it you will get a lollipop :) It is simply too big to be bug-free. The source code has around 26000 lines and is 460kb in size. And assembles to round about 62kb object code. Apart from the screen and keyboard no other hardware is emulated. And no, we are not planning a C64 emulator for Atari, even if it looks a bit like that. Porting the C64 kernel was a learning project to see how the Basic was programmed back then. It tooks weeks to get this to run... The Basic has a few special keys. Here is a list: Atari Steem Key Key --------------------------------------------------------- Run/Stop F10 Run/Stop Restore. Basic warmstart Restore Undo Page Pw Home. Moves the cursor to the upper left. Clr Home Pos1 Clr Home. Clears the Screen
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