Prison by Rebels
ÜÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜ<mw!rbs> ÜÛßß ÜÜ ßßßßßßßßßßßßßßß ÜÜÜÜÜ ßÛÜ ÜÛßßßßßßßß ÜÜÜÜÜÜ ßßßßßßßßßßÛÜ ÜÛ Ü²ÛÛÛÜÛÛÛÛÜ ÜÛÛÛßÛÛÛÜ ß²²ÛÛÜ ßßß ÜÛÛÛßÛÛÛÜ ²ÛÛÛÛ Ü²ÛÛßÛÛÛÜ Û Û Þ²ÛÛÛß ²ÛÛÛÛÝ ²ÛÛÛ ²ÛÛÛ ° ²ÛÛÛ °² ²ÛÛÛ ²ÛÛÛ ²²ÛÛÛ Þ²ÛÛÝ°Þ²ÛÛÝßÛ Û ²²ÛÛÝ ²²ÛÛÛÝ ²²ÛÛ ²ÛÛÛÝ°Þ²ÛÛÝ ±°° ²ÛÛÛ ²ÛÛÛÝÞ²ÛÛÛ ²²ÛÛ ° ²²ÛÛ Û Û ²²ÛÛ ° Þ²²ÛÛÛ Þ²ÛÛ ²²ÛÛÝ Û²ÛÛ ß²ÛÛ ²²ÛÛÝ ²²ÛÛ ²²ÛÛ ²²ÛÛÝ ßÛ Ûßß Þ²ÛÛÝ° Þ²²ÛÛÛ Þ²ÛÛ Þ²²ÛÛ Þ²ÛÛ Û²ÛÛß ²ÛÛ Þ²ÛÛÛ Þ²ÛÛ Þ²ÛÛÝ ßßßßßß ßßÛ ß Û ß Þ²ÛÛÝ °Þ²²ÛÛÛ Þ²ÛÛ Þ²²ÛÛ Þ²ÛÛÞ²ÛÛÝ ²ÛÛÛ Þ²ÛÛÛ Þ²ÛÛ ßßßßß²ÛÛÜ ßßß Û ß Û Û Û ²ÛÛÛ Þ²ÛÛÛÛ Þ²ÛÛ Þ²ÛÛÛ Þ²ÛÛ ²²ÛÛ ²²ÛÛ Þ²ÛÛÛ Þ²ÛÛ ßÛ²ÛÛ Û²ÛÛÝ ÛÛ Û Û Ü Û ÜÜ ²²ÛÛ ²²ÛÛÛÝ ²ÛÛÛ ²²ÛÛÝ ²ÛÛÛ Þ²²ÛÝÞ²ÛÛ ²²ÛÛÝ ²²ÛÛ Þ²ÛÛÛ Þ²ÛÛÛ ÜÜ Û Ü ÛÜÜÜ Þ²ÛÛÝ ²²ÛÛÛ ²ÛÛÛ ²ÛÛÛÝ ²ÛÛÛ ²²ÛÛ ²ÛÛ ²ÛÛÛÝÞ²ÛÛÛ ²²ÛÛÝ° ²²ÛÛÝ ÜÜÛ Û Þ²ÛÛÝßßßßßßß ²ÛÛÛßßßßß ²ÛÛÛ °Þ²ÛÛݲÛÛßßßßß Þ²ÛÛÛ ²²ÛÛÝ° ²²ÛÛÝ Û ÛÜ ²ÛÛÛ ÛßßßßÛ ²ÛÛÛ ²ÛÛÛÜ ²²ÛÛ ²²ÛÛ ²ÛÛ ²ÛÛÛÜ ²ÛÛÛ Þ²ÛÛÛ Þ²²ÛÛ Ûß Û ²ÛÛÛ Û Û ²ÛÛÛ Þ²²ÛÛÝÞ²ÛÛ Þ²ÛÛÝÞ²ÛÛ Þ²ÛÛÛݲÛÛÛ Þ²ÛÛÛ Þ²ÛÛÝ Û Û ²ÛÛÛ ÛÜ Û ²ÛÛÛ ²ÛÛÛß ²ÛÛÛ ²²ÛÛ ²ÛÛÛ ²ÛÛÛß ²ÛÛÛ ²²ÛÛ ²ÛÛÛ Ûß Û ß²ÛÛÜ Û ÛÜ ßßßßÛÛß ßßßßßÛÛß ßßßßÛÛß ßßßßßß ßßßÛÛÛß ÜÛ ßÛÜÜÜÜÜÜÛ ßßßßÛÜÜÜÜÛßßßßßÛÜÜÜÜÜÛßßßÛÜÜÜÜÛßßßßßßßßßßÛÜÜÜÜÜÛß http://www.rebels.org Rebels'98 - we make all days p-a-r-t-y days! ------------------------------------------------------------------------------ "prison : ['prizn] (a) place where people are kept locked as a punishment for crimes they have committed or awaiting trial. () A modern prison has replaced the Victorian one. () [attrib] the prison population, ie. the total number of prisoners in a country. (b) (derog) place from which sb cannont escape: Now that he was disabled, his house had become a prison to him. () (fig) the prison of one's mind. 2 [U] being kept in a prison, esp. as a punishment for crime; imprisonment: She' s gone to/is in prison () Escape from, be released from, come out of prison () He was sent to prison for five years. () Does prison do anything to prevent crime?" (Oxford Advanced Learner's dictionary 4th edition) 64KB PC-Intro, presented at The Party '98, held in Aars, Denmark. Credits: ------------ Rasmus "Macaw" Kaae (Programming) Aki "BasB" Pasanen (Music composing) Thanks to: ------------ Charles Scheffold and Thomas Pytel (PMODE/W) Jonas "Whizzter" Lund (WTC VBE2.0) Niklas "Pascal" Besiert (MXM Play) Markus Oberhumer and Laszlo Molnar (UPX) Magnus Hgdal and Frederik Huss (FT2) The Game Programming MegaSite (Tech. specs) _Flex_ (Tech. specs) Greetings to: --------------- Purple, Fudge, Blashphemy, Blasm, Hashmitech, Sublogic, Nocturnal, Ethos9, TBL, Xtatic, Prone, Klan, Dask, Impact DK, Lionhead Ltd. (no order!) Notes about this production: ------------------------------ 32bpp or 24bpp videomodes are prefered. 16bpp and lower should only be used in case of incompatability. (hint: goto http://www.scitechsoft.com) Programming specifications: ----------------------------- Programmed in Watcom C/C++32 version 11. The engine is a fast coded 16:16 fixedpoint engine, which supports object generation of multiple objects, among those are torids, cylinders, squares and escher knots. Furthermore the engine is capeable of doing mesh displacement, motion delayed, rotation, handling particlesystems and other handy features (collision with non-static planes is yet to be implemented). The texturegenerator is, like the engine, coded in a hurry and only supports hardcoded images. The sound output was made in Fast Tracker 2, and played through a modified version of MXM Play by Niklas Beisert. Contact: ---------- To conctact the group in general, please visit our homepage at http://www.rebels.org Macaw (.dk) : <macaw@hotmail.com> BasB (.fi) : <pasaneneak@dlc.fi>
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