SI2 by Five Finger Punch
[0;40;37mÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º[1;36m 'SI' made in 1998 as a failed 256 bytes entry to 'Space Invader Competition'[0mº º[36m[7CAfter over 20 years of honing my sizecoding skills (not really ) [37m º º[33m[23C[1;30m __[0;33m [37m[22C[1;30m __[0m [36m[14C[37m[7Cº º [1;35m [0m[21C[45;30m [1;40mÜ[0m ive inger Punch [1;35m [0;45;30m [1;40mÜ[0m[21Cº º [33m[16C[37m[6C[45;30m [1;40mÛ__[0m [30m [37m [1;35m[8C[0m [1;30m ___[0;45;30m [1;40mÛ[0m[21Cº º [1;35m [0m[21C[30m [1mßßß[0;45;30m [1;40mÜ[0m [30m [37m [1;30mpresents[35m [0m [45;30m [1;40mÜßßßß[0m[21Cº º [1;35m [0m[22C[1;30m___[0;45;30m [1;40mÛ_______________[0;45;30m [1;40mÛ__[0m[23Cº º [1;35m [0m[21C[45;30m [1;40mÜ[0m[21Cº º [1;35m [0m[18C[1;30m___[0;45;30m [1;40mÛ__[0m[19Cº º [1;35m [0m[17C[45;30m [1;40mÛßß[37mÜ[0;45;30m ÕÑ͸ [35m [30mÕ¸[35m [30m ÕÍѸ [1;40mÛßß[37mÜ[0;45;30m [1;40mÜ[0m[17Cº º [1;35m [0m[13C[1;30m___[0;45;30m [1;40mÛ[37mÜÜÛ[0;45;30m ÔÏÍѸ ³³ ÕÑÍϾ [1;40mÛ[37mÜÜÛ[0;45;30m [1;40mÛ__[0m[15Cº º [1;35m [0m[12C[45;30m ÔÍÍϾÏÔ¾ÏÔÏÍ; [1;40mÜ[0m[13Cº º [1;35m [0m[12C[45;30m a Space Invaders clone [1;40mÛ[0m[13Cº º [1;35m [0m[12C[45;30m [1mÛ[40mßßß[0;45;30m in 256 bytes [1;40mÛ[0;5;30mÜÜÜ[0;45;30m [1;40mÛ[0m[13Cº º [1;35m [0m[11C[45;30m [1mÛ[0m [45;30m [1;40mÛ[0m [45;30m [1;40mÛ[0m[13Cº º [1;35m [0m[12C[35mÛÛÛÛ[1;45;30mÛ[0m [45;30m [1;40mÛßßßßßßßßßßßßßßßßßßßßßßß[0;45;30m [1;40mÛ[0m [45;30m [1;40mÛ[0m [1;35m[10C[0mº º [1;35m [0m[12C[35mÛÛÛÛ[1;45;30mÛ[0;35m [37m [45;30m [1;40mÛ_______[0m [1;36m[6C[35m [30m________[0;45;30m [1;40mÛ[0;30m [1;35m [0;45;30m [1;40mÛ[0m[13Cº º [1;35m [0m[13C[1;30mßßßß[0m [1;30mßßß[0;45;30m [1;40mÜ[0m [1;35m [0m [35m [45;30m [1;40mÜßßßß[35m [0;30m [1mßßßß[35m[5C[0m[8Cº º [1;35m [0m[12C[1;35m[5C[0m[7C[45;30m [1;40mÛ[0m [1;35m [0m [35m [45;30m [1;40mÛ[0m by Vilcans / p[7Cº º[28C[1;30mßßßßßßßßß[0m[5C[35m [1;30mßßßßßßßßß[0m[25Cº º[1;36m [0;36mfeat.[6C[1m[65C[0mº º[1;36m Smooth double-buffered mode 13h gfx * Mouse controlled ship! * Screen shake [0mº º[1;36m [0;36mInvader formation moves down when any invader hots the edge * Fire animation[37mº º[1;36m New invader wave when one has been destroyed * Game over state - back to DOS[0mº
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