3D Cubes
This demo has six 64*64 sprites into which are rendered part textured and part flat-shaded objects with 24 faces each. Behind this is a mode 7 style background. This all runs on one frame on the real GBA, Visualboy and Boycott Advance emulators. It was written entirely in ARM using the goldroad assembler. Shaun Southern shaunsouthern@hotmail.com
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