BREAKOUT2002 LASERBEAMS PAL by Relational Framework [web]
Name of prod: BREAKOUT2002 LASERBEAMS Categories: Atari VCS 6K Demo entry AND Game entry Produced by: RelationalFramework.com Written By: "Mr SQL" from AtariAge System Specs: Atari VCS and the Starpath SuperCharger or Harmony cart ROM binary for the Harmony cart: BREAKOUT2002_LASERBEAMS_PAL_R3.bin WAV file for the SuperCharger: BREAKOUT2002_LASERBEAMS_PAL_R3.wav ---------------------------------------------------------------------------------------------------- Demo details: The demo tells the story of a BREAKOUT Ball with a laserbeam traveling through a giant 8 way scrolling breakout board! The Ball is chased by the "paddle" in the form of a scrolling logo, an Atari marquee! The scrolling board contains a large scrolling text zone that bounces the characters about, and also a large score and level indicator. You will see the following events unfold during the demo story - The Ball exhausts the laserbeams and bounces around knocking out bricks The Ball clears a round and recharges the laserbeams The Ball gets caught by the Atari logo [Blue screen event! Drops the level back to 0!] The Ball shoots the Atari Logo, Logo comes back to life Note: Careful not to touch the joysticks or a slightly different demo story may unfold! ---------------------------------------------------------------------------------------------------- Game details: Players can join in anytime! Player 1 controls the Ball, Player 2 controls the Logo paddle. Player 1 tries to reach the treasure room, Level 10. Player 2 tries to hit player 1 head on. Game Rules: 1. The camera always follows the Ball - the paddle is like Tails in "Sonic and tails"! 2. Special move: Players can perform a "Sonic roll" through an entire line of bricks just like the characters in Sonic and tails! 3. Button: Turns off the laserbeams while held down [you must have the laser off to perform a sonic roll]. Interesting musical effects - the sonic rolls create arpeggios and the computer generated music creates canons from resequencing the tracker sequencer musical score. This is done with a very tiny workspace because the entire program must fit into 6K! Here is a discussion thread on AtariAge about the Fx with a picture of me signing books at a computer Expo with an interesting demo from 1987: https://atariage.com/forums/topic/297017-experimental-music-and-fx-techniques-in-basic/
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