Gerbera Quarry by Moppi Productions
** The Story To see the events which took place before this game, check out Moppi Productions' demo Gerbera. ** The Game Your goal is to guide the given amount of robots to their home nest. You can accomplish this by giving the robots commands to dig or pile blocks of land land. From time to time some blocks are falling from the sky. If a robot is very angry or stuck, it will be destroyed. Their only way to protect from the smash of a falling block is to carry a block of land. ** The three tribes of the robots. You can please the robots by giving them commands. A completed task will raise their mood. When you command one robot of certain tribe, the other tribes will get more angry. Also if you dig a block of land from other tribe's land, they will get mad. ** The User Interface Task Meter The number of these bulbs shows how many commands you can give to certain tribe at one time. Each lit bulb means an ordered command which is being done. ** Tribe Mood Meter These meters measures the mood of the tribe. Depending on your actions the meters will go up or down. If the robots are very sad, they will take to control of their own, and start stealing the land blocks from other robots and digging land randomly. You can select the active tribe by pressing one of these meters. ** Undo Button The Undo Button lets you undo the commands you have ordered. ** Goal The goal text shows you how many robots you have saved and how many there are still to go. ** Task Buttons These two buttons let you give commands to the robots. ** Task Flag When you press the mouse button on a block of land, a Task Flag will be raised there. There are some where spots you cannot dig or pile. Those spots has different appearance. ** Home Nest Your task is to lead all the robots to their own Home Nests. Each tribe has it's own nest. Every time you can get one robot to it's net the nest will get higher. ** System Requirements The minimum requirements with minimum rendering details is a GeForce1 or similar 3D accelerator with 500MHz processor. The game runs at full detail with a GeForce3 with 1500MHz processor. ** Credits The game by Mikko Mononen <memon@inside.org>, Music loops by Sumo Lounge Copyright © 2002 Mikko Mononen and Kylpyamme Design Uses FMOD sound system, and INTEL JPEG library
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