Retroflash by Lungcancer Entertainment [web]
__ / / __ _____ ___ ________ ____ _______ ____ / /__ // / _ \ _ `/ __/ _ `/ _ \ __/ -_) __/ /____\_,_/_//_\_, /\__/\_,_/_//_\__/\__/_/ ____ __ /___/_ __ __ / __/__ / /____ ____/ /____ _/_/__ __ _ ___ ___ / /_ / _// _ \ __/ -_) __/ __/ _ `/ / _ \/ ' \ -_) _ \ __/ /___/_//_\__/\__/_/ \__/\_,_/_/_//_/_/_/_\__/_//_\__/ ---------------------------------------------------------------- R E T R O F L A S H ---------------------------------------------------------------- Here we go. The very first LCE demo, geeez. To be honest it was about time. After going to demoparties for more than 10 years, AND missing out on Function two years in a row, this was the least I could do. Yeah I know, the demo is technically nothing special. In fact, it's a showcase of a bunch of old classic fx, most of them actually faked. But I'm happy with the result. The demo was done in an extremely rushed manner. I started laying down the concept about one and a half week before the party. I didn't even know which way to go. I just wanted to code something. And then I realized I don't know anything about the most basic effects in demos: plasmas, twisters, sprite stuff etc. So there I had it. I'm gonna code an homage to these "building blocks". I threw together a soundtrack in less then a day, so I can have something to sync the whole thing to. There was no direction or any detailed ideas, just the base concept. I quickly realized that I'm not gonna be able to do the thing before the party if I start from scrach, so I needed a framework that can easily manage 2D graphics. After a quick look around I found LOVE2D, a simple game development framework. It was perfect for the job, even though I had zero experience in LUA programming, but I got used to it very fast. I built up a demo skeleton framework in a day, with a very simple shader that limits the number of colors and pixelates the output in real time. From there it was pretty fast to add all the stuff. When I had an idea of an effect, I immediately sat down and coded it without overcomplicating anything. Not surprisingly, the final prod turned out a bit chaotic. I tried to change the order of the scenes to make it a bit more enjoyable, but I know it's still lacks a smooth flow. Hopefully next time. -SP- ^ LCE Code by: -SP- Music by: -SP- Greetings to: THE ADJECTIVE ASTROIDEA CHORUS CONSPIRACY DILEMMA EXCEED FERYX FIRG FRESH!MINDWORKZ HARDREAD INDUSTRIAL REVOLUTIONERS LOS ANGELES LAMERS NEUROSIS RESOURCE SIDRIP ALLIANCE SINGULAR CREW TESCO GAZDASAGOS DEMOCSAPAT UMLAUT DESIGN UNITED FORCE System requirements: - Windows XP+ - OpenGL 2.1+ Some shaders based on the works by: 4krnova FraKtus Some stock photos by: Pexels Wallhaven Licensed under Creative Commons Attribution-ShareAlike 4.0 International Public License ---------------------------------------------------------------- LUNGCANCER ENTERTAINMENT ---------------------------------------------------------------- nfo by -SP- 2019
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