PILEDRIVER by Ümlaüt Design [web]
. : .:. .:;:. ':;#;:' ':;:' :$$$$$$$b : $ $$$$$$$b $$$$$o. $$$$$$b : d $ $$$$$$$b $$$$$$b '$' $ $ $ $" $ "$ $ ,$ $ $ $ $" $ ,$ $$$$$$P' $ $ $$$$$$I $ $ $$$$$$. $ $ .o$ $$$$$$I $$$$$$. $ $ $. $, $ ,$ $ "$ $ $ .o$' $, $ "$ 8 $ `$$$$$$b $$$$$$$P $$$$$P' $ P $ $$$$$' $$$$$$$P $ P Ü M L A Ü T D E S I G N featuring MC FANTOM at Function 2019 Probably the most garish, incosistent, cliched demo that I ever had the misfortune to embark on creating, because people have been complaining about wanting this for the last year or so, so here you go. Are you not entertained? Making this was probably the most miserable, isolated experience I've had in the ~20y scene career, spending about 4-6 hours a day for ~2-3 months every day, while being aware how disposable the end result ultimately i going to be, doing the artistically "wrong" thing, and yet, still knowing that this is the right demo to work on to prove a point. Or maybe it's the right thing to do artistically and its purpose is to feel awful. I don't know. My mentality was always, if you don't have anything new to say or show, you might as well leave, and this demo is quite literally nothing new - everything in it you have seen done before and better - and yet we as the scene seem to be drawn irresistibly towards what doesn't challenge us, the cozy nostalgic safety blanket of boingballs and cubes and drum-and-bass music. But is that what we want? Experiencing the same thing over and over until a future generation eventually forgets what it originally was about, and eventually walks away from the legacy that we have been cultivating? Don't traditions and customs need to be challenged to be truly able to be appreciated? To have an external reference to what makes them great? Or are we too afraid to realize that their greatness is strictly pinned to the era they belong to, and by extension, so is ours? And isn't the whole idea of the merit of a timeless work we look back on that it was different, that we were in awe because we have not seen anything like that before? Imagine all of that going through your mind as your demotool crashes for the seventh time in a row in an hour. At least there was autosave. (The fact that they shut off gas in this whole apartment block two months ago for repairs (apparently it's been a life hazard for a while, hooray) probably didn't help feeling good about anything; I haven't had a proper hot water shower since. Yay for water boiler kettles though.) This is probably the last demo I make with this engine. Back then I vowed to use a graphics API (DirectX 9 in this case) until I feel I squeezed the absolute last drop of technical possibility out of it; given how the shader compiler starts to stall/crash as soon as flow control is involved, and I've finally got around playing around with GPU instancing, plus I've hit the limits of the editor (700+ nodes in GDI), I think it's time to move on from a 17 year old API to a 11 year old one. Massive thanks and respect to MC Fantom for lending his voice to the tune, especially because he did it roughly a week after becoming a new dad - big up rudebwoy, lavjaman! [emoji] [emoji] [emoji] Runs okay on my 1060 3GB, not so great on my RX580. Probably helps to have an i7 and a good chunk of RAM. Uses: FXAA by Timothy Lottes ASSIMP ZLIB A ton of edgewear to shut the whiners (well, one) up Thanks to Gary J. Hung for the hardcore kicks. Gargaj signing off - Friday; September 13, 2019 http://www.umlaut.hu
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