The Gathering '95 Bus Invite by inf
úù INF.DEMO SECTION 1995 ùú GATHERING'95 BUS INVITATION/COMMERCIAL NOTES: Code: Dizz and Digitus Gfx: TMK - Music: Dominei ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ System requirements: This add should run on a 286 with at least 450kb *free* base memory and VGA. You'll also need a SB/SBPro/SB16/GUS/PAS/WSS to hear the musical masterpiece. Available keys: [up] - Scroll up [down] - Scroll down (sounds logical?) [home] - Go to top [end] - Go to end [esc] - Quit Trouble shooting: Got any problems? Don't suprise us.. This add was done in a real hurry, and isn't tested at all. :-) Solution? Forget the add, and just read the plain text file G95BUSS.DOC ;-) Greetings: Why great? Nobody ever greats us.... Anyway, greetings goes to: Orchide, iSC, Twilight, Nocturnal, Trinity, Proxima, Endless Pain, K.Froyn ("do some homework"-Digitus), Culture Crackers, all those who attend our bus, and all those we forgot. About the "graphics": Yeah, yeah... I know. It sucks, but there are some reasons: I *HATE* drawing in MCGA, not enough time (done in 2 - 3 hours), lack of inspiration, to many other things in mind, lazyness, and so on... Sorry. Some tech info: The drawing was drawn in 100% DP2e,NO effects were used (as always)... Now why is this crap in English?!? Dette er jo en busstur i Norge! - TMK/Inf.Graphic Division About the music: "Duck me baaaaad" converted and composed this 1h intro tune.. Guess I'm a little satisfied. Originally made by Gente allegra-piero Barbetti. Hehe... Man, do I love this tune or not? It's just fab.... Sample from my '76 ORIGINAL quack vinyl single!!! Zebras for the people - Dominei/Inf.Studio About the code: I was supposed to make a routine at the top of the scroller, so I choose to not use any hardware scrolling. But due less time (the bus was almost full when this invitation was released...) I had to drop it. So I hope you can forgive me for the unsmooth scrolling routine.... (I added some smooth scrolling at the start/end instead). Some tech info: This scrolling routine was made in Pascal/ASM (Borland) to save time. Yeah - I know it would've been faster if I'd made it in pure ASM, but I don't really care All I care about is that you join our bus! - Dizz/Inf.Coding Team The sound player has only been tested on GUS. Reason? That's all I've got! The áETA version did happen to work on SBs and PAS16.. But the final version I haven't had the oppertunety to test on anything else than the GUS. If you enconter any problems, use the no-sound (-c5) switch. - Digitus/Inf.Coding Team So what are you waiting for? You better book some seats NOW!! Inf.Demo Section - 03.13.95
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