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ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Þ Ý Þ ÜÜ ÜÜÜÜ Ý Þ ß²ÜÜ Ü²²ß²Ü Ý Þ ²²²Ü ÜÜÜÜÜ Ü²ß² ²²ÜÜ Ý Þ ß²²²ÜÜ Üܲ²²²²Ü ܲ² ß ß²²²ÜÜ Ý Þ ß²²²²Ü²²²²²²²² ܲ²² ß²²²²Ü Ü ÜÜ Ý Þ ²²²²²²²²²²²ßß ÜÜ Ü Ü²²²² ²²²²²Ü ²ÜÜ ÜÜÜÜܲ² Ý Þ Ü²²²²²²²²ßßßÜÜÜÜÜ Ü²² ²Ü ܲ²²²² ß²²²²ß ²²²Ü ²²²²ßßß Ý Þ Üܲ²²²²ßßßß Ü²²ßß²ÜÜ Ü²ßß ²² ܲ²²²²² ÜÜÜܲ²²ß ²²²ß ²²²²ÜÜÜÜ Ý Þ Ü²²²²ßßß Üܲ²ß ß²²ÜÜ Ü²²Ü ²²Ü ²²²²²²²Üܲ²²²²²ß ²²² ²²²²ßßßß Ý Þ ²²ßßß ²²²ß ܲ²²ß ܲ²²² ²²²Ü ²²²²²²²²²²²²²ßß Ü²²ß ܲ²²² Ý Þ ßß ßß²ÜÜÜܲßßß ß²²²²Ü ²²²² ßßßßßßßßßßßßß ß²ß ß²²²²ÜÜÜ Ý Þ ß²²²²² ßßß߲ܲ²ßß ß ßßßßßßßÜÜÜ Ý Þ ßß²ßß ßßßß ßßß Ý Þ ß Ý Þ by Ý Þ þ þ Ý Þ Û Û Û Û ÛßßÜ Ü Ý Þ Û Û ÜÜÜÜ Û ÜÜÜ ÜþþÜ ÛÜÜ Û Û ÜÜ ÜÜÜ Ü ÜÜ ÜÜÜ Ý Þ Û Û Û Û Û Û ÜÜÜÛ Û Û Û Û Û ÛÜÜÛ ÛÜÜÜ Û Û Û Û Û Ý Þ ßÜÜÜß Û Û Û Û ÛÜÜÛ ßÜÜß ßÜÜ ÛÜÜß ßÜÜÜ ÜÜÜß Û ßÜÜÛ Û Û Ý Þ ÜÜÜß Ý Þ Ý Þ on Ý Þ Ý Þ F L A G 2 0 0 2 Ý Þ Ý ÞÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ Þ Ý Þ the masters of disaster: Ý Þ Ý Þ gargaj.......................................................leading code Ý Þ modelling & textures Ý Þ music Ý Þ Ý Þ noel/buzk halaj..................................................graphics Ý Þ Ý Þ procyon........................................system code (videoblitter) Ý Þ polygonfiller Ý Þ interferencing Ý Þ optimization Ý Þ Ý Þ vercy............................................................bugfixes Ý Þ optimization Ý Þ Ý Þ further contributions by: Ý Þ Ý Þ ian luck/un4seen.............................................sound system Ý Þ the upx team...................................................exe-packer Ý Þ qbikk/grim rippaz.............................................data-packer Ý Þ charlie/inquisition, mrc/inquisition...........................3ds-loader Ý Þ freepascal.org...............................................fpc compiler Ý Þ Ý Þ system requirements: Ý Þ - pentium II class CPU, preferably around 300MHz. no mmx+sse used (yet) Ý Þ - shitloads of RAM (64MB will probably do it, not sure tho) Ý Þ - some videocard. even s3 trio models will work. the faster the better. Ý Þ - any soundcard that can be used by bass.dll Ý Þ - some disk space for swapping and extraction. won't run from cd. Ý Þ Ý Þ some facts: Ý Þ - the demo was 90% percent made in free pazkal, the rest is asm. Ý Þ - the demo runs in 320x200, in videodepths of 32, 24 or 16 bits, thanks Ý Þ to our multifunctioned videoblitter. 15 bit is not supported. Ý Þ - all 3d is software-rendered by our engine. it supports 3dsr4 files. Ý Þ - the datafile is huffmann and lzw packed by qbikk. Ý Þ - the demo contains a hidden part. find it, and enter the hidden part Ý Þ compo on our website (hints available there, url below) Ý Þ (it's much easier to find than the one in perec.) Ý Þ Ý Þ rants: Ý Þ "pascal? you gotta be kidding... writing demos in tp is lame." Ý Þ don't mistake it, we wrote this demo in free pascal, which is quite Ý Þ a powerful compiler, for example, 232 by apocalypse inc. was also Ý Þ created by it. and nobody complained about that. Ý Þ as for pascal (as in a programming language), why not? we know that Ý Þ c and c++ are much faster/smaller/whatever, but we made this demo Ý Þ just for the sake of it, since we began coding in pascal. everyone Ý Þ did. don't misunderstand, we can code in c/c++, we just simply didn't. Ý Þ we will code our hardware accelerated stuff in it. Ý Þ "why software rendering? it's all crispy and shit! why not use my gf4?" Ý Þ simple. it's l33t, it's compatible, and besides, every coder should Ý Þ write a software rendering 3d engine once before using hardware tnl. Ý Þ if you don't like the fact that it doesn't use all the fancy mappings Ý Þ on your geforce 4, then go wank on it, and i really hope the soldering Ý Þ hurts your dick. and besides, not having fancy geforce/radeon class Ý Þ 3d cards in our computers was also a reason. Ý Þ "hardcore demos fucking suck!" Ý Þ don't like it? stick your pencil in your ear and press until it goes Ý Þ away. show me a demo in the last 2 years that's different. we gave it Ý Þ a try, we're absolutely not sure whether it will work out or not, but Ý Þ we took the risk. Ý Þ "you ripped xaos!" Ý Þ we definetely love xaos, and obviously it influenced us while working Ý Þ on this demo, but we didn't rip anything intentionally, if you find Ý Þ some coincidence, it's because we watched xaos too much. same goes Ý Þ for all other demos. we simply fucking love demos. Ý Þ "why are you making fun of epileptic people?" Ý Þ we're not, it's pretty serious. we saw many documentary tv-programs Ý Þ about epilepsy, and the fact that epileptic people can have a Ý Þ convulsion by simply watching a cartoon or a videoclip, the fact that Ý Þ it can stay hidden for years before the first paroxysm... you'll Ý Þ never know whoever watches this demo (probably nobody tho) Ý Þ "you're dissing dead groups!" Ý Þ no, we're not. (and most groups are not even dead...) we really Ý Þ appreciate the works of the groups we greeted. (for the record, hjb Ý Þ decided to disband a year after the concept of the demo was created.) Ý Þ anyway, the ones that should that be ashamed are the people who made Ý Þ some of these great group lose the lust for scene and split up. Ý Þ Ý Þ some greetz: Ý Þ (in case you couldn't read the ones in the demo) Ý Þ 3State - Astral - AstroideA - Bypass - CoolPHat - Damage Ý Þ Digital Dynamite - Dilemma - Evidence - Exceed - Fresh!Mindworkz Ý Þ Greenroom - Haujobb - Hugi - Inquisition - MIST Ý Þ Ý Þ (in case your group didn't fit in the demo) Ý Þ Aardbei - Addict - Alien Prophets - BNS - BlueBox Cinematique GmbH Ý Þ Buzk Halaj - Byteam - CLS - Calodox - Castrum Doloris - Chronomatic Tushis Ý Þ Chrysalis - Darkside - Dinasty - Distort Waves - Double Plus - Fakt0ry Ý Þ FiRG! - H£sdar l¢ Project - INF - Invisibles - Kar kulum - Kolor - Mandula Ý Þ Molecoola - Mythreals - Orange Juice - Organizers - Pathetix Ý Þ Poisonmixers - Pout.net - Power Rangers - Pulse - RG42 - Rhyme - Scienide Ý Þ Sunflower - Trauma - Ultimaa - United Force Ý Þ Ý Þ (if you still can't find your group in this list, then get in contact Ý Þ with us. we'll greet you when you'll know us.) Ý Þ Ý Þ contacts: Ý Þ gargaj - gargaj@freemail.hu, http://umlaut.intro.hu/~gargaj Ý Þ noel - ??? Ý Þ procyon - procyon@mailbox.hu Ý Þ vercy - vp0003@delfin.klte.hu Ý Þ Ý Þ our homepage: http://umlaut.intro.hu Ý Þ Ý Þ Ý ÞÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ
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