Hydrogen by kalium cyanide group
gg _,·g%+ $$S@g·,_ gg $$ _ÖgS½"` $$``^"½?$@¿_ $$ $$%$$2·,._ ¾S `?$L $$ $$```^^"¾?'_g@Q$$$$$$$Q@g_ ?$i$$ $$ srb j$$Ù`_ _`À$$; $$$$ "" $$; :$ $; `^"" $$; :$ $; ,,, `µ$b._ _.d$µ' kALIUM "¾?S$$$$$$$S?¾" CYANIde g,_ _,g group `¾?$$$$$?¾` -= HYDROGEN =- [Type:: non-accelerated intro,64K,pc [Title:: hydrogeN [Date:: apr 2002 [File:: hydrogeN.exe [Format:: win32 exe [------------------------------------------------------------------] [Requirez:: [OS:: win9x/ME/2k/XP,DX7+ [System:: (approx.) min: 500MHz / 64M / PCI video (ran even on 166Mhz). pref: 800Mhz-1GHz / 128M / AGP video cool: 27GHz P8 / 4096M / Geforce5 ;) MMX IS required [Video:: TrueColor video mode NO hardware 3d accelerator required! 640x480, 512x384, 320x240 (each full screen or windowed, but full screen is much faster) both 32 and 24bpp (truecolor) modes supported [Sound:: 44100, 22050, nosound (almost no difference in speed, but 22050 sounds shity ;) (16 bit) [------------------------------------------------------------------] [Creditz:: [Code:: zZz [ "z3d" 3D engine, font, scenes ] elmm [ DX stuff, texture & sample generator, scenes ] [Design:: elmm,Ygrek,zZz [Gfx:: elmm,zZz [Muzeek:: Ygrek [ soundtrack itself ] elmm [ "mutagen" sample generator ] [ASCII:: Sketch Rimanez/secular [Additional:: miniFMOD (a bit modified) (by Firelight Multimedia) (thanx!) UPX (by Markus F.X.J. Oberhumer & Laszlo Molnar) XM Devastater (by Mr.Dsteuz/Proxium) KRFONT (by D.Gurtjak) [------------------------------------------------------------------] [Troublems?:: [Too slow:: - try upgrading ;) - try smaller resolutions - run in full screen mode - and finally close winamp and quake running in background ;) [512x384:: this may not work full screen. Just uncheck "Resize to fullscreen". It will run fullscreen on 640x480 with black frame around [Windowed:: this will automatically set your desktop to truecolor mode and restore it back [Win2k:: in fullscreen modes with "Resize to fullscreen" checked it can silently fall if mode is not supported under win2k. Uncheck "Resize to fullscreen" [------------------------------------------------------------------] [Greetz:: [KCN:: LAS [Personal:: Adoc/Hugi, Sketch Rimanez/secular, COTDT, StyX/HeadcrasH, Keen, LSD, Haken (aka I.Kr.), Roott, Heaven Aeroplane [Global:: TBL, Aardbei, Farbrausch, Haujobb, t-REX, Sands, Proxium, THROB, Psycho ...and of coz to everyone who we're supposed to mention here... [------------------------------------------------------------------] [Dizcription:: [Wassup:: This is KCN's first ever intro. We tried to do our best making it. [The story so far:: ...and elmm told me (zZz) he wants to create it, i mean a 64k intro. "well, great! ;)" i said. and he started doing some things for vesa under dos4gw. some weeks later someone told him to make it for win32. and he ported the whole stuff to win32. and then he also ported one of my laboratory works on computer graphics (one with a render). the render was called z3d. actually it was a 1/4 of a render, coz it could only render one object and shade it by phong (although in real time). at this moment elmm told me he didn't want a 64k anymore but a megademo instead. i started writing those missing parts of z3d and finally had almost rewritten the render. and when i had almost finished elmm told we were again writing a 64k ;). after some time elmm and ygrek came to my house. we put three computers in a net and barricaded in my room for three days to finish the stuff. and ygrek wrote a module that made the stuff 62k. but after some time i've cut some corners and made it 53k ;) though we didn't finish it then. some weeks later i managed to create one more scene, and then together with elmm another one. some more weeks passed. LSD asked us for sources and started creating one more scene. that time i also made a finish greetingz scene. finally it was finished. pheeew! such a small intro took us almost a year!
[ back to the prod ]