Curse by quad [web]
Curse, by Quad. Final version, Fatboy Slim edit. Possibly horribly buggy, probably not. No blobs in spheres. Blobs in cubes. No cylindrical free-directional tunnels. Square free-directional tunnels. No interpolated raytracing. Just 320x200. Coded in the 10 hours we had after the 64k compo until the demo deadline. Do we code quickly? No. We have invented a clever time-travelling device that allows us to sneakily go back in time. So, this is what we do in half a day. Next time, we'll spend a couple of weeks. Credits: Code: Sarix (3d-engine basics, blobs and glueing (not sniffing, mind you)) Inopia (les knots torues and most of the 2d effects you'll see) Sagacity (3ds-player, polyroutines (fast and buggy. we like that), revised glueing (still no sniffing)) Gfx: Samsam ("Curse" and "Quad" logos, them 2 dudes) Oyise ("Faccy" (the apple) and "Ptolemy" (the final picture)) Inferno ("Fear me" (the girl) and "Armageddon" (guy & girl)) Goblin (extra work on the 2 logos) Cyclops (90% of the textures) 3d: Cyclops (modelled and texeled) Music: G-Day and Darkxceed, in a kinky love triangle with IMS (c) Pascal. Videosystem is PTC by La Gaffer / Xtatic. Greetings to everyone we greeted for in our usual infofile which now lies at home, stupidly enough. Still, a hand containg a buzzer is extended to the people in: .... oh, forget it. just download our 64k for a greetlist ;) Curse (AKA: "Anything to kill the time"), released at TP8 held in Aars.dk. Pure (64k intro), released at TP8 too.
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