Visdom II by JAC! [web]
; ; ">> VISDOM DEMO PART II <<"_for_the_Halle_Project_93 ; ; This is the final fixed single file version I have promised 19 years ago :-) ; ; (c) 25-02-1993 by_JAC! first_version_with_main_effects ; (r)_03-03-1993_by_JAC! Wiggle_works_100%. ; (r)_07-03-1993_by_JAC! Visdom,Credits_&_Infopart. ; (r)_09-03-1993_by-JAC! Ktab_&_ImpRes. ; (r)_13-03-1993_by_JAC! Info_V1.1,ImpRes_break. ; (f)_16-03-1993_by_JAC! All_texts_written,excluded,encrypted. ; (f)_16-03-1993_by_JAC! final_version ; (r)_06-08-1995_by_JAC! for Amiga ; (r) 28-09-2002 by JAC! for_PC ; (r)_17-06-2010 by JAC! wiggle_color_mix_fixed ; (r)_22-02-2012 by JAC! fader,decrunch,PAL_and_RAM_size_check_added ; (r)_05-03-2012 by JAC! NTSC_version_started ; (r)_13-03-2012 by JAC! NTSC_version_finished ; ; This demo was created as contribution to the Halle Project '93 compilation. ; It is part 4 on the first disk, press "START" to start each part. ; Press "HELP" to enter the info screen and "SPACE to return to the main screen. ; ; It was created during 6 months or military service isolation in Karlsruhe using ; my Amiga 500 cross development system and my Atari XL stored in big wooden box. ; An extraordinary situation which made an extraordinary demo possible. ; I still love the raster split logo, the wiggle, impres and the cool tune by Karsten Schmidt. ; ; Raster Split Logo - 9 colors out of 128 at 160 pixels per line, 60 lines high, animated in waves ; Wiggle - 32 colors out of 256 at 80 pixels per line, 128 lines high, sin sin x movement ; ImpRes - 16 colors out of 128 at 160 pixels per line, 128 lines high, sin x/sin y movement ; ; This was the first demo to exploit the GTIA bug which became the basis for many new graphics modes. ; Apart from Silly Things, this is the demo I am >>really<< proud of. ; Those were the days, JAC!
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