Dboy by Checkpoint [web]
#+--------------------------------------------------------------------------------------- Dboy v1.0.r28 - The friday the 13th edition ---------------------------------------------------------------------------------------+# ############################# ## ## #####+---DISCLAIMER----+##### ## ## # USE THIS SOFTWARE AT YOUR # # OWN RISK. # ###+-----------------+####### ############################# #+--------------------------------------------------------------------------------------- v1.0.r28 release date: 13th of May 2011 (Friday the 13th !!) v1.0.r23 release date: 3rd of February 2011 #+--------------------------------------------------------------------------------------- v1.0.r28 - 13th of May 2011 --------------------------- FIXES: - BPM-timing fixed - Restart Pattern fixed - GUI bugs in fixed - misc bugs fixed NEW: - timestretching like effect (Effect Bank 1 in KPAD/MIXC mode) TSTS - speed TSTA - amplitude #+--------------------------------------------------------------------------------------- Dboy is an 8 channels (currently only 4) tracker-style sequencer with some effects for the Nintendo DS. Data: 32768 Hz replay frequency 8 bit mono input samples 16 bit mono output ---------------------------------------------------------------------------------------+# #+--------------------------------------------------------------------------------------- Dboy in this current version is Freeware that means that you can spread it (but only if all files in the distribution archives are kept as they are) and use it as much as you want for any purposes. But it would be REALLY nice to get feedback, suggestions, mixes, ... ! ---------------------------------------------------------------------------------------+# #+--------------------------------------------------------------------------------------- The Credits: Code, Design & Graphics by lsl/Checkpoint Lotsa thanks have to go to the devkitARM people for the tool-chain as well as the people involved in DeSmuME ! Dboy has been written entirely in C, with some few ARM assembly optimisation. #+--------------------------------------------------------------------------------------- Upcoming version: 8 channels, sound-streaming from sd-card for 1 or even 2 channels, crossfading between channels, improved load/save, sample-editor with more features (setting loop-position,...), ... #+--------------------------------------------------------------------------------------- Contact: lsl AT quantentunnel DOT de or defjam_cp AT gmx DOT net http://checkpoint.atari.org http://checkpoint.untergrund.net/dboy/ --> mixes/ http://www.myspace.com/_lsl_ http://www.myspace.com/nintendohardcorelive ---------------------------------------------------------------------------------------+# Some short introduction... #+------------------------ Check the doc\ folder for some slides about the GUI Using own samples: Copy your samples into the sample\ folder, note that the first 3 chars are used for sorting the samples (just like in the default folder setting) Sample-format: The used samples can be 8 or 16 bits, mono or stereo, they will be converted to 8 bit mono. Start wav.exe to build a NDS-image with your sample-data. Use dboy.nds then on your NDS or emulator. The source for wav.exe is in wav.source\ ... sorry but I am too lazy for making a Linux port yet. Feel free to do so !! (and send me the result ! :) ---------------------------------------------------------------------------------------+# Greetings #+----------------------- Hello to the people at #dsdev & #llamasoft, the devkitPro team, the DeSmuME team, the #atariscne folks ... Personal hellos to: Peter (thanks for the pattern lenght idea !!), Thomas (so you got a STE ! :) Claudio (always awesome !), Alwin (great party recently), Ben (see you soon) Nils ( I am looking forward what you can do with that program !) and of course to Goldi ! ---------------------------------------------------------------------------------------+#
[ back to the prod ]