Fleet intro by Fleet
______ __ ______ ______ _______ / ____// /\ / ____// ____//___ /\ / /__ \/ / / / /__ \/ /___\/\__/ / / / ___/\/ / / / ___/\/ ___/\ / / / / / __\/ /___ / /___\/ /___\/ / / / /_/ / /_____//_____//_____/\ /_/ / \_\/ \_____\\_____\\_____\/ \_\/ INTRO FOR ASSEMBLY 93 INTRO COMPETITION WARNING ÍÍÍÍÍÍÍÍÍ This intro was designed and produced with machines of greater power than 386dx/25mhz. If you haven't got 25MHZ+ then select NO MUSIC. If some part is sluggish it is due to the music-player, select NO MUSIC or lower MIX-rate. And remember to use a boot without QEMM or alike ! Members: ÍÍÍÍÍÍÍÍÍÍ Shogun - Coder Judge - Coder Intro information: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ This intro was coded in a few weeks after we decided to release something at the Assembly'93. There are mainly coding effects, no fancy music or graphics, but after all, what can you expect when one has to squeeze all code and other stuff into 100kb... Despite this limitation we are quite satisfied with our product [was that a surprise ? =], so we hope that you will like it as much as we do ! Some details about some parts will follow: 'Setup' : Tired of all the 'normal'-demo setups in text-mode I wrote this. Hope you like it.. Code: Judge 'Picture' : We liked this picture so... 'Regular 3D': Simply all the usual 3D stuff that you normally run into when watching demos and intros. I didn't want to diappoint you =]... Code: Shogun '3D Trigometric Bobs': Some nice pixel based effects, if you don't like the colors, then you should remember that I could have used delays or depth shading, yugh ! Code: Shogun 'Fractal Landscape': It is actually a fractal landscape, not so nice of course, but it works... If you don't believe me, then check the documents of FractInt for more details... Its creation is completely parameter defined, thus I could have used a greater surface sub-division level to get an awesome quality, but I wanted that people with 386/33 MHz could enjoy this intro too =[... If I only could have used a couple of more KBs for more optimizing =]... Code: Shogun 'World Vector': 3D World Vectors [Have you ever seen a 4D world vector ? =] aren't so uncommon these days, but despite the fact I decided to add my share... Code: Shogun 'Moviescroll' : This is a very used effect on the PC but still I like it. Of course 3D stars on the background. Code: Judge 'The-End' : This fast ending is in text-mode... Code: Judge Judge also coded the MODule packer and other system-code. All fonts by Pizza All parts were coded using Borland C++ 3.1 and Turbo Assembler 3.0. Personal Greets : ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Judge greets : Rex/Hysteria,Crystallizer/Apocalypse,Genesis/Ice Euro/FOFT, Rubber Duck/Extreme, Shocker/Apocalypse,Hammerhead/Extreme, Erroll/BUD, Kristen/Alpha Flight Shogun thanx : The members of Triton, Future Crew and Renaissance for making the best demos so far... System requirements: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ - 386+ processor [preferably at least 386/33 MHz] - Vga graphics card - Little memory Contact address [Shogun]: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Tuomo Lampinen Kirpitsankatu 5B 24100 Salo Finland Europe Contact via internet / BBS ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ BBS : High Impact Node 1 : 358-0-6947834 14400 Node 2 : 358-0-6947845 2400 Running 24H service To contact via Internet sen mail to Sasu.Tarkoma@Compart.Fi NOTE!: Contact us _only_ if you are interested in - our group [joining/supporting/informing/... us] - exchanging coding techniques [mainly graphics & music stuff] - informing us about the bugs in this intro... Send us a disk and an envelope with your address and some stamps and we will send you a bug-fixed version [hopefully =]... And finally, DON'T be disappointed if you don't get a reply, it's a cruel world, you know...
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