MuCruncher2 by Epilogue
___ ___ ___ ___ ___ ________ ___ / _ \/ _ \/___\/ \/ _ \/ ___/ /\/ _ \-----------------------------+ / \ \ \ \ \ \ \ \\ \ / \ \ \ presents... | / __\ \__\ \ \ \ \ \\__ \ \ \__\ \ ----------- | \ \_____/____/ / /__/ /__/ /_/ /____/ MuCruncher2 | \_____// \_____/____/____/____/____/____/ ----------- | +---+ | | +--------------------------------------------------------------+ | +------------------------------------------+-------------------+ | | Code: Deathangel's Shadow | Released: 02Sep06 | +---+---+------------------------------------------+-------------------+-+ | Alaskan-- | | -Attitude | +---+---+---------------------------------------------------------XVII-+-+ | | | | | | We bring to you the second version of our .net exe-packer | | O | MuCruncher. | | | | | | | We still use the powerful LZMA compression algorithm, with | | | some much needed enhancements over the first version. It is | | | now completely written in .net, with no C stub at all... | | | this means that there's no more temporary file writing at | | | run time. | | | | | | Additionally, because of how many possible variations there | | | are in settings for the compressor engine, and the fact that | | | there was no perfect setting (different binaries compress | | | better with different settings), we have added an | | | 'exhaustive' mode that tries every possible combination. | | | This is, of course, a very intensive process... even with | | | our modifications to utilize both cores, it takes about 24 | +---+ hours to maximize compression for a 64k input file on my | | | FX-62... and the gain was only a few hundred bytes. So, it | | d | is probably not needed for everybody but if you have the cpu | | e | time to burn, then the option is available. | | a | | | t | If you use the exhaustive mode, it is fault tolerant - if | | h | your computer crashes in the middle, it will pick back up | | y | approximately where it left off the next time you start it | | . | back up. In order to further improve this, we are also | | e | working on a distributed network compression engine so all | | p | the members of your group can contribute cpu cycles to the | | l | search... we expect to release that in the future. | | . | | | c | We have tested the exe packer to work with both regular .net | | c | executables as well as XNA productions in anticipation of | | s | the people that will be interested in creating demos and | | @ | other productions on this new platform. | | g | | | m | There is a caveat with XNA binaries that is not related to | | a | MuCruncher but is still important to know - in order for | | i | productions to work with x64 systems, it must be compiled | | l | for x86 rather than AllCPU (which is the default). For more | | . | information, see http://abi.exdream.com/blog/ | | c | | | o | We hope you enjoy using this packer in your productions, and | | m | if you do use it then please remember to greet us! | | | | +---+---+-------------------------------------------------------|-||||-+-+ | Alaskan-- | | ----Pride Copyright 2006, Epilogue | +---+---+--------------------------------------------------------------+-+ | | | | | | We send greetings to the following people: | | O | | | | | Addict * Brainstorm * Fulcrum * Futuris * Fuzzion | | | Guideline * Kakiarts * LowFuel * Marshals * MovSD * Neural | | d | Prototype * Speckdrumm * Squary * Titan * Traction * Tristar | +---+ Zone Neutra * All past and present Epilogue members! | | | +--------------------------------------------------------------+
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