Radical by Astral [web]
r a d i c a l. by a s t r a l. .intro we did this crap in 4 weeks, so it's a bit unfinished (maybe its the 70% of the final - lotsa gfx and effects were left out because of lack of time). Look forward for a final version! .credits code:.........................RoBSoN code:...........................Arpi code:......................Gekko/Cls modelling:....................Sprite gfx:.........................Inferno gfx:.............................Edo music:........................Shaman bonus modelling:..........Sarix/Quad bonus gfx:..............Immortal Rat .system required we recommend to use a p166 or better with at least 32mb of ram. your videocard probably supports the resolution 640x480x256 mode. .detailed credits the 3d engine. main code: robson some parts of clax used features: 3ds loader, keyframer, ... polyfillers & line routines: arpi features: subpixel, subtexel, zbuffer, antialiasing the blob engine. code: arpi uses some tricks described by rod/mandula & mrz/ai marching cubes: doc by Paul Bourke, tables by Cory Gene Bloyd features: wire (line) and poligonised surfaces variable isovalue real normalvectors surface only rendering negative blobs (not used in this demo) freedirection morphing tunnel. main code: robson speed optimizations: arpi the rain fx. idea & code: arpi the "hair" fx. idea & code: arpi the stars I effect main code: robson credits effect main code: robson blob-plasma effect code: Gekko/Cls
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