Ausbruch by Foundation Two
________________ _____________ ____ _____ ___ _____________________ \ / \___\ | /___\ |__\_ | |___\___/ \ / | |___| | | | | | | | | | | | | | | |. ___|. | |. | |. | |. | |. | |. |___|. |. | |. | | |: |2k4|: | |: | |: | |: | |: | |: | |: |: | |: | | !___\ltk\_______\_______\___|___/_______/_______\_______!___\_______\___!___\ :::: :::: :::: :::: :::: :::: :::: :::: :::... ::: ::: ::. .::'::. : : : : : : : : : : : : : : : : ::: ::: ::: ::: ::: ::: ::: :::: :::: :::: :::: :::: :::: :::: :. '::.::' '::.:::.::' '::.::' fOUNDATiON tWO proudly presents "AUSBRUCH" released at OUTLINE 2004 Lievelde, Netherlands The story so far ---------------- Once when the earth was young, the evil emporer from over the mountain surfed over the Foundation Two page and thought be himself. I remember the old legend: Once the 8 Bits were made to rulez da World, but the Carry bit was made to rule them. So these crazy guys are 9!! They must be stopped. So the evil emporer from behind the mountain kidnapped the souls of all 9 Members of Foundatin Two and took them to his own world somewhere at the end of the SIO bus. There he split the souls to thousands of pieces. This could have been the end of Foundatin Two, but then the lone rider appears from the north and he weared the great Hammer of Antic. You are the lone rider and your task is to save all the souls of the Foundation Two Members. So power on your Falcon and fight the evil emporer from behind the mountain. How to play: ------------ Requirements: - Falcon 030 - 16 MB (?) - VGA Monitor - Accelerator (Centurbo 1 Evo.3 suggested) - Jagpad After the titlepic and the credits screen you enter the main game screen. There you controll a red/white cursor. You could move up,down,left and right. Besides the cursor you see a lot of losts souls, represented by Persons in different colours. When you press the button and your are over a person, it disappear, when there is at least one other person next to the own your cursor standing on. (So you merge the souls by selecting them) When you merge enough souls that the first row is empy, a new row appears. Together with this row 2 numbers appears. When the first 2 rows are empty, 2 rows appears and up to 4 numbers appears: The numbers are the humorless slaves of the evil emporer from behind the mountain. You have to destroy them. The numbers are destroyed, when you merge as at least as many souls as the value of the number who have the same colour and are places next to the number. If you merge 6 souls, you get a "replace a number 3" extra (displayed at the right). If you merge 7 souls, you get a "replace a number 4" extra, and when you merge more than 7 souls, you get a "replace a number 5 extra". Use the extras, to destray directly a number slave. You use an etra, by selection a number of any colour with a number displayed in one of your collected extras.The numbercounter will you you the number of current numbers :-) If you destroy directly a number the number decrease will appears after the next merge. A new row only could appears when you have less than 4 numbers on the screen. At the left there is the statusbar. There you could see your scrore, the level, the number of numbers who are present on the screen and the extras you got. Making of --------- At Saturday at 3 o'clock I sat together smoking with Havac. He suggest that I should take part in the gaming compo. I immideatley liked the idear, and so I thought what has to be done to make a releasable preview of STeinbruch. The gameplay was alleady finish at home, and it took me friday night and saturday morinig to do the highscore system using NonConForm. So I only had to do some title and greeting screens and fix some open issues. Then I found out, that so much other things has to be done, so I asked for help. First 505 from Checkpoint helps me doing a titlelogo. Of course Lotek Style also helps me by giving me a mod which was design for a lynx game, but was not used so far. After a while I smoked another cigarette and get in touch which Cerror. He liked the idear to helps me paint some graphics and so he did. At sunday at 17.10 we were ready, only 70 minutes over the firt deadline. I programed the last 5 years the NonConForm Rapid Game Development suite, and now It was the day of NCF. We had to less time, so it was nessecarry, that NCF works as it should, and in the end, it does. So I'm really proud of it and to realize, that the last 5 years was not a waste of time. ATARI rulez
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