Attax by Melting Pot [web]
____ |\________|\_________|\____ \ `| /\__ __/\_____ / _/ \ / \__/ \_ /_ / / \____\/ /\___ / _/ ___/ %%%%%%/____/[SnS]|__/%%\_____/%%%%% Melting Pot Melting Pot is proud to present Attax, a game released for the st(art) coding party. Unpacked binary size is 132kb. This binary allow a human player to play attax game against a relatively strong integrated IA or against an other player. But that's not all ! Using the SDK provided in the package, the binary can make two computer IA to play together. But first, you need to know how it works :) Step One: Launching the game ---------------------------- Configuration is made by command line :) Usage: attax.exe [-hw | -w file] [-hb | -b file] [-t integer] -hw sets a human white player -w <file> give a ia file do load (must be a win32 dll (see SDK instructions)) -hb & -b: same as -hw & -b, but for black player -t <integer>: sets the play time per player (seconds) If you ommit one of the player, Blober, the integrated IA will be used. The default time is 120 seconds Step Two: Rules of the game --------------------------- The game is played on a 7x7 board. Each player begins with 2 pawns settled as given in Figure 1. A B C D E F G 1 O . . . . . * 2 . . . . . . . 3 . . . . . . . * = Black 4 . . . . . . . O = White 5 . . . . . . . 6 . . . . . . . 7 * . . . . . O Fig 1. White begins. There are two kinds of move in the attax game: A B C D E F G 1 . . . . . . . 2 . ¤ ¤ ¤ ¤ ¤ . 3 . ¤ + + + ¤ . 4 . ¤ + O + ¤ . 5 . ¤ + + + ¤ . 6 . ¤ ¤ ¤ ¤ ¤ . 7 . . . . . . . Fig 2. If the pawn is in D4, it can move in the square marqued with a '+' or a '¤'. If it moves in a '+' square, it will execute a "duplication" move. Indeed, it does not actually moves, but duplicate itself, creating a new pawn in the given square. For example the move D4-D3 will result on the following board: A B C D E F G 1 . . . . . . . 2 . ¤ ¤ ¤ ¤ ¤ . 3 . ¤ + O + ¤ . 4 . ¤ + O + ¤ . 5 . ¤ + + + ¤ . 6 . ¤ ¤ ¤ ¤ ¤ . 7 . . . . . . . Fig 3. If it moves in a '¤' square, it will execute a "jump" move. It does not create a new pawn there. For example the move D4-D2 on the board of Fig 2, will result on the following board: A B C D E F G 1 . . . . . . . 2 . ¤ ¤ O ¤ ¤ . 3 . ¤ + + + ¤ . 4 . ¤ + . + ¤ . 5 . ¤ + + + ¤ . 6 . ¤ ¤ ¤ ¤ ¤ . 7 . . . . . . . The goal is to have more pawn than your opponent. After your move, every opponent's pawn located on the adjacent squares will now belong to you. For example, see what's giving the move D3-C3 here (black moves) A B C D E F G A B C D E F G 1 O O . . . . * 1 O O . . . . * 2 . O . . . * . 2 . * . . . * . 3 . O . * * . . 3 . * * * * . . 4 . O O . . . . => 4 . * * . . . . 5 . . . . . . . 5 . . . . . . . 6 . . . . . . . 6 . . . . . . . 7 * . . . . . O 7 * . . . . . O As you can see, a lot of changes can happen in a game ! The User Interface uses DirectX9. If it is your turn, just click on the pawn you want to move (your pawns becomes green as you point your mouse over it, your opponents one becomes red) then, select your arrival point by clicking again (if your mouse points a legal move, the square becomes green). Right drag to rotate the board. The games ends then one of the two player has no legal move available. Have Fun ! Code ---- Mickey / Melting Pot (mickey@fairy-project.org) Sceez / Melting Pot (sceez@fairy-project.org) Graphs ------ Ms. Random Mr. Perlin Thx to Hades for tiny DX skeleton ;) As I'm short in time, I do not explain the SDK. Feel free to mail Mickey for any explanation !
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