Superunknown by Five And Then Some
// SUPERUNKNOWN v1.0 //////////////////////////////////////////////////////// By Five, And Then Some. This demo is public domain. You may freely distribute the program as long as this file is included, and no money is charged. // RELEASE NOTES //////////////////////////////////////////////////////////// This demo won The Gathering 1994, held in Oslo this Easter. In this final version we've fixed a few bugs, added support for GUS-owners with less than 1Mb of memory, and also added the complete source code. // RUNNING THE DEMO ///////////////////////////////////////////////////////// At the DOS-prompt, type RUNME and off you go. Hopefully, that is. You'll need some 620Kb of conventional memory, though, which means you might have to remove some unneccesary device- drivers/TSRs to get enough RAM. To make things even worse, SUPERUNKNOWN also requires a continuous UMB of about 41Kb in order to play back GUS-sound. Dig out your DOS-manuals for details on how to achieve this. Suffice is to say that you'd better load as much as possible into high memory, using the "LH" and "DEVICEHIGH" commands. The MIDI sound is naturally native GUS. Use the parameter "-LOOP" to make the demo run continously. // THE SOURCE /////////////////////////////////////////////////////////////// We've decided to release the source code of this demo to the public domain. Of course it contains inconsistencies and redundancies - not to mention dirty hacks. We already KNOW that! ;-) It is also sparsely commented (to say it the least). Still, some of you might be take interest in the code. Note, however, that we are NOT able to answer technical questions conserning the code itself (like, "What's this AX-register doing, anyway?"). You're on your own here. The program is created using BC31, and should compile OK as long as the settings in /Options/Directories are correct. You'll also need to enable 386-code and automatic transfer to TASM. // CREDITS ////////////////////////////////////////////////////////////////// >> Morphing Graphics by Andrez and SanasolGutten, programming by Captain Napalm. >> Titlescreen Graphics by Andrez and SanasolGutten, programming by Captain Napalm. >> Flamescroller Graphics and programming by Andrez. >> Fractalzoom Programming by Captain Napalm. (This small 252Kb animation is created by the same compression engine used in RFVDEMO, previously released w/full source code to the public domain.) >> Voxelspace Cloud texture created using CLOUDGEN09, previously released to the public domain by SanasolGutten (available at all major FTP-sites!). Remaining programming done by Captain Napalm. >> IFS-Tendrils Marble texture programmed by SanasolGutten, remaining programming by Captain Napalm. >> Dunes Original idea by Laila "Wallbanger" Fr0seth, programming by Captain Napalm. >> Endscroller Graphics and programming by Captain Napalm. >> Sound Composed by BlackAce (in great hurry!), programming by BladeRunner. The music is created using Cakewalk Pro, and is played back via ULTRAMID from Forte Technologies Inc. // GREETINGS //////////////////////////////////////////////////////////////// Thanks and hellos goes to the following: Equinox Knut R0nhovde PCK Razor 1911 Thevenin Data (Call "The Abyss BBS" at (+47) 73528467) Trial by Fire (love your intro ;-) Ztiff Zox Softwear ... And generally all the people at Trondheim College of Engineering. Most of them, at least. You know who you are. // MEMBERS ////////////////////////////////////////////////////////////////// Five, And Then Some consists of the following people: >> Andrez (Graphics, programming) Andreas 0verland andreaso@edb.tih.no >> BlackAce (Music) Sigurd Ringbakken sigurdr@edb.tih.no >> BladeRunner (Sound programming) Ronny Hanssen ronnyh@edb.tih.no >> Captain Napalm (Graphics, programming) Thomas Hagen thomash@edb.tih.no >> SanasolGutten (Graphics, programming) Kenneth Aastr0m kennetha@edb.tih.no
[ back to the prod ]