Xmasdemo '94 by The Universal Coders
ú ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ø ø Ü Ü Ü ÜÄÜ Ü Ü ÜÄÜ Ü Ü Ü ÜÄÜ ÜÄÜ ÜÄÜ ÜÄÜ Ü ÜÄÜ ÜÄÜ ÜÄÜ ÜÄÜ ÜÄÜ ÜÄÜ ú . Ä²Ä Ä²Ä²Ä²Ä Ä² ²Ä² ²Ä²Ä² ²Ä²Ä IJ ÄßÄÜIJIJIJ IJ IJ ²Ä² ²Ä²Ä IJ ÄßÄÜ úø øú ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± ± . ú ßßß ß ß ßßß ßßß ß ß ß ß ßßß ß ßßß ß ß ßßß ßßß ßßß ßß ßßß ß ßßß ø ø ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ú -Opening words: Welcome to another production of the Universal Coders! Or do I have to say, delayed production... Yes, a Christmas demo released in the first week of 1995, who cares anyway. Via this demo we want to wish everybody atleast a very good and healthy new year with lot's of fun, and Christmas greets for next year if you want! -About the demo: There will be no hardware problems if you run this demo on a simpel 386-16 This demo supports normal adlib music. As we said before this demo was made in a hurry, like every demo we make. Still we think our productions get better every time we release one. To show this, we will release a complete vector demo with lots of other effects in a few months. This demo was more based on the message in it. -Some words from Brightness about the coding: Most effects are done by choosing the right DACpalet. In part 2 I use dirty screen updating. So, be sure to wash your hands after watching! If you want to know in how many frames/second part 2 runs, count the number of seconds which the smallest snowflake needs to fall down. The smallest snowflakes are lowered one pixel each frame, so 200(screen higth) divided by the number of seconds you counted will give the number of frames/second. On my 486DX-50/ISA most objects run at 70 fps. The glass objects are a bit slower. At 10 Mhz the speeds slow down to 35 fps. I have also built gouraud shading into my vectorengine, but I was not sure wether slow computers could handle it fast enough or not. And this is only an intro, that's why I wanted fun for everybody. But in our next demo, I will use it. Oh, by the way, I was to lazy to check for an Adlib, 386 and VGA. If you don't have one of these, strange things may happen... -The credits: Coding by Brightness Musicsystem by Hammer/Agony Graphics drawn by Shake Music composed by Datra -The memberlist: Brightness - Coding and Organizing Shake - Graphics and Public Relations Sciboss - Music Datra - Music Cuby - Sysop Coordinator -What will be the next step: We have some things in mind, which will be realised as soon as possible, but we are short in members, so it takes more time for each member to complete the coding, graphics or music. Still we plan to release the following things: * Adlibtracker * Diskmag * Big demo * Vectordemo * Contributions to competitions * Some intros -Contact us: You can always write to us, for any reason, commercial projects, friendship, advise, remarks, swapping or whatever! We promise to answer every letter! We have distro sites to support us, you can always leave a message there for one of our members. Here are the telephone numbers... /TUC HEADQUATERS\ * Downtown Line 1: +31-(0)5920-10845 * Downtown Line 2: +31-(0)5920-15442 /TUC DISTRO SITES\ * Sledge Hammer : +31-70-3681743 * Ultimateforce HQ : +31-30-287842 * Sidewalk Cafe : +47-355-12227 Write to us at these addresses... For Group Contact, Scene related: For Business, Serious stuff: Shake - Universal Coders Brightness - Universal Coders Leeuwerikstraat 10 c/o Matheas Manssen 9422 KC Smilde P.o. Box 164 Holland 9640 AD Veendam (0)5927-14571 (Bram) Holland E-mail: csg474@wing.rug.nl (Brightness) DGi : Matheas Manssen, 68:310/14.1 -Happy Wishes: Agony, Questar, Gollum, Fascination, Vadim, Nemesis, Roadhawk, Logic Design Ground Zero, Sikko, Dentist, Images!, Acme, Metal, Spirit, Inertia, Success Wipo, Nikke, Chicken, Pehe, Zodiak, Liket, Elric, DNC -Last Words: The message is clear! Get plenty of fun, demos, friends, money and love! Signed, Shake /Universal Coders.
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