Ignite by Xtatic
ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛ ÛÛ . ÛÛ ÛÛÛ ÛÛÛ . ÛÛ . ÛÛ ÛÛ . ÛÛÛ . ÛÛÛ ÛÛ . ÛÛÛ . ÛÛÛ ÛÛÛ . . ÛÛ ÛÛ ÛÛÛ ÛÛÛßßßßßÛÛ ÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ÛÛÛÛÛÛ ÛÛÛÛÛÛ . ÛÛÛ ÛÛÛ . ÛÛ ÛÛÛ . ÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÒÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ This is the first ever demo by XTATIC º ÖÒ·ÖÄ·Ö· ·ÄÒÄÖÒ·ÖÄ·³ ³ XTATIC is an new Australian Demo group with a º º º ºº º º º º ³ ³ total of two members, they are: º º ºÄ·ºÓ·º º º ÇÄ ³ ³ º ÓнÓÄ½Ó Ó½ÄÐÄ Ð ÓĽ³ ³ RaNDoM --- Martin Laukkanen (15yrs old) ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ Coder / ANSI. º Released: ³ ³ º 16 November 1994. ³ ³ saNe --- Lloyd Macalpine (16yrs old) ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³ Musician / ANSI. º Greetings to: ³ ³ º ³ ³ We decided to form our own demo group a º LEGiON ³ ³ few weeks ago, I Random, had been working on all º CyberSquad ³ ³ the routines in the demo just for practice then I º VangeliSteam/Iguana³ ³ came across a nice little program called, DEMOVT. º Advanced Gravis ³ ³ With that I was able to put some of saNes music º All Australian ³ ³ (with which he had made quite a name for himself º demo groups. ³ ³ locally) into my routines. So we decided to make º And All great Demo ³ ³ a demo, and here it is... º groups around the ³ ³ º world! ³ ³ This demo was put together in about two º The Infinite Realm ³ ³ weeks, although I had been coding the routines º & Mindflux BBS's. ³ ³ since late 1993. Most of the time was spent º ³ ³ optimising the code (you call that optimised º Refer to demo end ³ ³ code??? :-) ), and anyway since the demo is in º scrolly for full ³ ³ 100% C++ it wont run very fast at all on less º greeting list. ³ ³ than a 486. It also uses some floating point math ÓÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ³ so on any 486sx it will run quit slow on at least ³ two parts! Only one part of the demo is not ³ completely by me, and that is the plasma. While I ³ was coding the fire I was thinking about coding ³ the plasma, since it uses the same principle, so ³ I told my brother Zimi, and he decided to code ³ it. But unfortunately he cant code C++ only Basic ³ and AMOS (on the Amiga) so he made it in Basic, ³ and it was sloooow, so I converted it to C++. ³ ³ Anyway, if you have any problems running ³ the demo try a clean boot, or your friends ³ computer. Also if you don't have a SVGA video ³ card then you cant run in SVGA mode (Duh). So ³ just choose the VGA 320 x 200 x 256. The only ³ difference between that and the SVGA mode besides ³ the resolution is that you wont see the logo! ³ And also the SVGA mode requires VESA BIOS, so if ³ your video card doesn't have one your will have ³ to load a driver like UNIVESA. Or the one that ³ should have came with your video card. Also if ³ you want to re configure the demo after the first ³ load when it will save the config, run the demo ³ with a command line of anything, eg XTATIC.EXE -R ³ Thats all I can say besides, if all else fails ³ contact us. ³ ³ Here is a list of the files in the archive: ³ FILE_ID.ASC -- BBS file description in ASCII. ³ FILE_ID.DIZ -- BBS file description in ANSI. ³ IGNITE.EXE -- The executable file. ³ IGNITE.TXT -- This document. ³ IGNITE01.DAT -- Data file 1. ³ IGNITE02.DAT -- Data file 2. ³ IGNITE03.DAT -- Data file 3. ³ IGNITE04.DAT -- Data file 4. ³ ³ For all of you who are thinking how lame ³ it is to release a C++ demo, too bad! But don't ³ worry I do own Borland Turbo Assembler and I have ³ a 500 page tutorial on the subject, but I don't ³ have the time / couldn't be bothered reading it ³ right now... :-( But since I spent $300 dollars ³ on it I will be learning it soon! ³ ³ To finnish we hope you like the demo and ³ we would most appreciate feedback / comments on ³ it! Even if you just want to talk, or ask for the ³ source code :). ³ ³ Contact us at the following: ³ The Infinite Realm BBS -- 61(2) 457 9284 ³ Alternate Reality -- 61(2) 899 7812 ³ Mindflux -- 61(2) 416 2513 ³ Just leave a message for either of us. ³ ³ Or message via Internet EMail: ³ martin@triode.apana.org.au ³ ³ -- Random. ÄÄÙ
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