Little Big Demo 2 by Sanction [web]
-=> LBD2 Information file <=- General ------- Little Big Demo II was done by Pinker of SANCTION for the Wired '96. It place first out of 12. Special thanks in alphabetical order : Andreas Mautsch (beta testing) Christian Cohnen (blob algorithm, additional coding) Christian Rattat (LZSS77 packing algorithm) Christoph Brandtner (source support) Stephanie Schepers (moral and food support ;-) ) and all other SANCTION dudes for supporting this product ! Demo controls ------------- <Esc> stops the intro. <Tab> jumps to the next part :-) Specials -------- - Every part fades in and out. - No pure red, green or blue color palettes are used. - Most of the parts are interrupt timed. - The unpacked size of the intro is only 4636, because the source is highly optimized for size (and unfortunately not for speed ;-)). - The unpack header is 250 bytes. We use a dynamic LZSS77_ari packing algorithm using 8 bit fixed pointers. System requirements ------------------- WARNING ! LBD2 uses an extremly aggressive memory management, so give approx. 400 Kb of free and fresh conventional memory to it ! There should be no probs running it with Win95, though :-) Your computer needs at least 100Mhz pentium horse power. You can use it with any soundcard but You wouldn't hear any kind of music :-( Technical stuff --------------- Part 1 Simple zoomer & smoother, random placed dots and a system-font logo on a sine-curve. Part 2 REAL phongshading with one moving lightsource and an illuminated bumped background. The logo consists of 1920 triangular faces and is calculated with a 3D-Blob-Mesh algorithm. The systemfont was not used to avoid distorted characters on alien fonts. Part 3 Another 3D-Blob-Mesh logo. The logo is smoothed. LBD2 means Little Big Demo 2. Part 4 2D-Blob routine with 8 negative and 8 positive moving blobs. Part 5 Well :-) Guess, how it is done. Hint: it is a highly mathematical thing called 'texture fractal'. Part 6 Simple tunnel with colors instead of a texture. Part 7 Environment shading with a great particle fire, first coded by flap of capacala. Greetz ------ #include <include/greets.lst>
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